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April 24, 2014
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Lewis Pulsipher's Comments

Comment In: [Blog - 01/29/2014 - 01:41]

Innovation is highly overrated. Innovation ...

Innovation is highly overrated. Innovation depends heavily on what you 're used to, what you 've seen before. Some people might have thought Stratego was innovative when it came out after WW II, but in fact it derives from and is almost identical to a game on the market in ...

Comment In: [Blog - 01/02/2014 - 08:48]

In my online audiovisual Brief ...

In my online audiovisual Brief Introduction to Game Design https://www.udemy.com/brief-free-introduction-to-game-design/ couponCode BriefFreeIntro I sometimes get students who insist that I have no idea what I 'm talking about, because I make the same kind of points that Sarah makes about how difficult it is, how your first game won 't ...

Comment In: [Blog - 12/23/2013 - 08:57]

you embrittle your audience, making ...

you embrittle your audience, making them less and less resilient towards anything at all that may challenge their abilities. In turn you train them to be helpless in the face of adversity. r n r nThat seems to be a description of much of the Millennial generation. It 's hard ...

Comment In: [Blog - 12/12/2013 - 08:22]

Ran across this post today ...

Ran across this post today just after posting what amounts to a cautionary if not opposing view: r n r nhttp://gamasutra.com/blogs/LewisPulsipher/20131216/207097/Play as many games as you can Maybe not.php

Comment In: [Feature - 11/04/2013 - 04:00]

Outstanding summary of what 's ...

Outstanding summary of what 's happened. r n r nThe wrong direction of development for Facebook was obvious from the days when developers called them social games instead of social network games . It was a time when the games were antisocial, solitary, games where you used your friends rather ...

Comment In: [Blog - 10/01/2013 - 09:49]

Maybe make the game you ...

Maybe make the game you want to play is reasonable advice for experienced game makers, but it 's really bad advice for novices. Typically they want to play a hyped-up version of some very well-known game, and there 's no way they have the resources or skills to do that. ...

Comment In: [Blog - 09/26/2013 - 04:55]

Quite apart from the costs ...

Quite apart from the costs of the patent which I have heard quoted, by patent lawyers, as 3,000- 10,000 , the cost of enforcing the patent in court is astronomical, more money than a small gaming company is likely to have or ever have. r n r nI understand that ...

Comment In: [Blog - 09/14/2013 - 09:53]

Metacritic measures the reaction of ...

Metacritic measures the reaction of reviewers, but doesn 't track commercial success. Look at the movie ratings: some with under-50 scores make 200m and more, some with 80 scores make less than 50m. Is it any different for games r n r nThe American disease is thinking that everything can ...

Comment In: [Blog - 08/06/2013 - 06:22]

Game fans tend to fall ...

Game fans tend to fall into these categories in their beliefs about games: r nAll Games Are Math. I recall one designer saying RPGs are just spreadsheets. r nGames are About People Psychology . r nGames are About Stories which can be seen as a subset of People . r ...

Comment In: [Blog - 08/05/2013 - 09:00]

Excellent. r n r nAfter ...

Excellent. r n r nAfter mediation I expected to see binding arbitration listed. Is this not generally used I can see that if the alleged infringer is intransigent, they wouldn 't agree to binding arbitration and litigation would be the only recourse.

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