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March 28, 2017
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Lewis Pulsipher's Comments

Comment In: [Blog - 03/22/2016 - 06:36]

I must agree, given the ...

I must agree, given the large number of creative people who don 't make a living at their creation - and often don 't even try to - work might belong on the top of this pyramid.

Comment In: [News - 02/18/2016 - 08:10]

Not surprising that game writers ...

Not surprising that game writers have had an uphill battle. Considering that the programming teams often disrespect the role of game designers , you 'd expect game writers to come off even worse. And then some of the writers start to think of themselves as game designers, which is a ...

Comment In: [Blog - 03/19/2014 - 04:50]

Betting does not equal gambling. ...

Betting does not equal gambling. Gambling in this context seems to be entirely chance-based, hence the distinction the author makes when some kind of skill is involved.

Comment In: [News - 01/29/2016 - 04:02]

In the long run, VR ...

In the long run, VR will succeed - because people want to reach the Star Trek holodeck stage for maximum immersion. Whether the current products will start that progression, or fail as those of the past have failed, is subject to all kinds of chance and unforeseen factors such as ...

Comment In: [Blog - 01/04/2016 - 01:31]

This is clearly the best ...

This is clearly the best thing from you that I 've read, and very well expressed. Absolutely, puzzles are designed to get solved, and games are designed not to get solved. Which means, the experience and process of designing a puzzle is quite different from the same for designing a ...

Comment In: [Blog - 01/05/2016 - 12:29]

I have maintained for years, ...

I have maintained for years, that if you cannot lose, then the game loses all possibility of depth of play. And if you can save anytime, you can 't lose. r n r nSaves are popular in considerable part because many games are actually puzzles with always-correct solutions, so that ...

Comment In: [Blog - 12/21/2015 - 01:42]

Without looking it up, wasn ...

Without looking it up, wasn 't much of the Sistine Chapel actually painted by assistants according to outlines of M That 's certainly craft. r n r nFor smaller paintings done by one person, yes, you can talk endlessly about how much is inspiration and how much perspiration. r n ...

Comment In: [News - 09/14/2015 - 01:59]

Sounds like yet another bunch ...

Sounds like yet another bunch who think game design is only about getting ideas. Yes, anyone can get ideas. And ideas are almost entirely worthless. r n r nI 'm not familiar with their games, but this suggests they aren 't worth much.

Comment In: [Blog - 08/06/2015 - 12:43]

I think Rickard has it ...

I think Rickard has it right. r n r nA very different way to express this might be, does the developer treat the player only as a means to an end, or does the developer treat the player as an end in him/herself Kant 's form of the Golden Rule: ...

Comment In: [Blog - 07/20/2015 - 02:30]

If the game design strongly ...

If the game design strongly encourages turtling, good players will turtle, whether they 're naturally aggressive or defensive. r n r nTurtling is usually undesirable in games for more than two sides, but there 's nothing inherently bad about it. I always laugh when someone is called a camper as ...

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