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Lewis Pulsipher's Comments

Comment In: [Blog - 06/09/2014 - 09:04]

By the way: If I ...

By the way: If I regarded myself as a professional story-maker, I certainly wouldn 't use the word narrative to describe what I was doing. Everything humans do has a narrative, an account of what happened, but that narrative is rarely of interest to other people. Driving to the store ...

Comment In: [Blog - 06/04/2014 - 03:06]

The hidden assumption in this ...

The hidden assumption in this article is that you re creating a game as an experience, akin to an interactive movie or novel. Here the objective is for the player to succeed often fairly comfortably and a perfect balance , where every choice is a good one in the long ...

Comment In: [Blog - 05/17/2014 - 01:30]

Outstanding experience here for aspiring ...

Outstanding experience here for aspiring designers, thank you. I 'll suggest that everyone in my classes read it including the comments . r n r n r nThere are video game people who ignore tabletop as though it doesn 't matter - Greg Costikyan calls them vidiots - and tabletop ...

Comment In: [Blog - 04/26/2014 - 03:58]

I have been giving students ...

I have been giving students this advice for years, but this is the longest, most thorough explanation I 've seen of why video game developers should start with simple projects that they have a decent chance of finishing, rather than shoot for the moon. I 'll refer students to it. ...

Comment In: [Blog - 04/03/2014 - 01:52]

The worst of it is, ...

The worst of it is, if you crunch for more than a couple months, your performance degrades so that you don 't do any more than you would in 40 hours. IGDA itself researched this years ago: r n r nWhy Crunch Modes Doesn 't Work: Six Lessons r nWhy ...

Comment In: [Blog - 03/31/2014 - 08:53]

But fun means so many ...

But fun means so many different things to people, it 's not fun is a meaningless phrase.

Comment In: [Blog - 03/11/2014 - 02:29]

There is nothing new under ...

There is nothing new under the sun . If you 're looking for an original idea, you 're doomed from the start. There are hardly any original ideas read The Idea is Not the Game r nhttp://www.gamecareerguide.com/features/614/the idea is not the .php , and innovation is highly overrated watch Innovation ...

Comment In: [Blog - 01/31/2014 - 12:00]

Actually, hexes distort in one ...

Actually, hexes distort in one direction, just a lot less than squares do. And there 's also a difference in movement, as in one orientation you have two ways to move forward, and in the 90 degree angle from that you have three ways to move forward. A lot better ...

Comment In: [Blog - 02/03/2014 - 08:01]

You did watch the video ...

You did watch the video . . . didn 't you

Comment In: [Blog - 01/29/2014 - 09:34]

Uncertainty is very important to ...

Uncertainty is very important to games, but not to puzzles. In many cases, puzzle-solvers don 't want uncertainty, they want exactly the opposite. They want a dominant strategy, in effect. And that 's why, when they 've found the solution to the puzzle, they stop playing. r n r nMany ...

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