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Logan Margulies's Comments

Comment In: EEDAR: Chinatown Wars Performance Proves Mature DS Games 'Risky' [News - 04/13/2009 - 06:14]

There's nothing wrong with releasing ...

There's nothing wrong with releasing an adult game free of gore and swearing. There's, if anything, a clear need for them. But to take it out of GTA would be fatal to what the franchise is trying to do. It's attempting to replicate the criminal underworld of Liberty read New ...

Comment In: The Problem With Choices [Blog - 04/12/2009 - 09:51]

I'm not sure you understood ...

I'm not sure you understood my argument, Adam. I'm not advocating for message-less games, or anything close to that. My point is much closer to what you're talking about in your second paragraph, essentially the players who are concerned with achieving, or min/maxing, within the game. In fact, I think ...

Comment In: Growing Up At Last? [Blog - 04/11/2009 - 05:05]

Is this necessarily related to ...

Is this necessarily related to the maturity level of the industry You're always going to see different cultures in workplaces, part of this will be the specific company, part the industry, sometimes the geographic area, all sorts of factors. As I understand it, the suit is over discrimination based on ...

Comment In: The Triumph of Will [Blog - 04/08/2009 - 06:20]

EA's essentially optioning him. It's ...

EA's essentially optioning him. It's a pretty clever agreement. They're spreading investment costs around by taking on a couple other sources of funding. They have first right of refusal, as I understand it, on any of the products Stupid Fun Club puts out. If they turn it down, then SFC ...

Comment In: Why Games Are Not Art [Blog - 04/08/2009 - 10:18]

No comment on the art ...

No comment on the art side of things, I think the red herring comment was already made above. @ Juice: But regarding the law and first amendment coverage: There is nothing in the amendment that qualifies free speech as linked to the existence of art . The opinion you're referring ...

Comment In: Opinion: Game Infatuation And What Happens Next [News - 04/08/2009 - 05:51]

I try to fight the ...

I try to fight the impulse you're encouraging, but it doesn't always work that way. There's something enjoyable about loading up XFire, seeing you've spent a couple hundred hours on Team Fortress 2, and had no idea it's been that long. When a game is so satisfying that it pulls ...

Comment In: Sony: 'There Isn't Much' For New Audiences In DSi [News - 04/06/2009 - 05:51]

I'm with you Jeff. First ...

I'm with you Jeff. First there was a buzz about Palm Pilots, and then mobile phones, as the next big platform in gaming. I don't think the iPhone is a direct analogy to those, it will, and is I think more successful. But I don't see it being a permanent ...

Comment In: Forget Fun. Is It Engaging? [Blog - 04/04/2009 - 04:33]

Ha, finally something on which ...

Ha, finally something on which we agree. My point is to keep the games that are fun/entertainment from being held up to, I don't know, let's call it a compelling standard. Just as you'd like to have some art games not evaluated as fun . As long as we're not ...

Comment In: Opinion: Get Your Wine and Cheese Party Off My Game [Blog - 04/03/2009 - 02:43]

@ Michael: If you think ...

@ Michael: If you think the objection is to labeling the games one way, you're reading it wrong. That would mean I'm trying to tell you a crap-propelled dear isn't immature adolescent or lowbrow . It is. Not sure about a power fantasy though. Maybe for some people. Yikes. Anyway, ...

Comment In: Good practice - Animation As Gameplay [Blog - 04/05/2009 - 03:22]

Great point about the HUD ...

Great point about the HUD in Assassin. I had that actual realization about halfway through. On initially playing the game, I used the HUD. Halfway through, I noticed I had at some point switched over to animations. There might be some genres that still distinctly require a HUD, but it's ...

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