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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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Blogs

Lou Hayt's Comments

Comment In: Eidos Montreal Confirms Thief 4 In Development [News - 05/11/2009 - 06:26]

Oh yeah, that's awesome ...

Oh yeah, that's awesome

Comment In: Ubisoft's Guillemot: Prepare For New Hardware 'In The Next Few Years' [News - 04/29/2009 - 09:45]

Microsoft is buying 3dv systems ...

Microsoft is buying 3dv systems http://www.hdtvinfo.eu/news/game-consoles/microsoft-is-buying-3dv-systems-and-its-motion-detection-technology.html

Comment In: Report: Defense Lawyer To Demand Retrial In Pirate Bay Suit [News - 04/24/2009 - 07:10]

Instead of filling law suites ...

Instead of filling law suites I would expect the large media companies to learn the reality of the situation and develop a more modern businesses approach.

Comment In: Iran Sets Up ESRA Game Ratings, ESRB Denies Link [News - 12/30/2008 - 06:58]

There is a big difference ...

There is a big difference between national computer games and computer games that are safe for children

Comment In: NetDragon To Develop Dungeon Keeper Online For Chinese Market [News - 12/01/2008 - 08:54]

DK I II are wonderful ...

DK I II are wonderful games, great news :

Comment In: Blitz Unveils Stereoscopic 3D Game Tech [News - 12/01/2008 - 09:04]

Personally I was never impressed ...

Personally I was never impressed by any stereoscopic 3D visuals that I have seen. I was very impressed by Johnny Lee's view dependent rendering techniques that required head tracking... Fortunately head tracking can be achieved without wearable gear by using a ZCam by 3DV Systems .

Comment In: Prince of Persia Creator Jordan Mechner To Helm New Karateka Game [News - 07/28/2008 - 03:42]

awesome ...

awesome

Comment In: Sponsored Feature: Looks Aren't Everything: Making Games Act Real [Feature - 07/16/2008 - 03:40]

This is a great article, ...

This is a great article, I think it touches a fundamental issue in game design - lets take a closer look at the tavern brawl example: one side of the coin could be that a brawl at the tavern is a carefully designed mini game that may affect the game ...

Comment In: Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2 [Feature - 07/18/2008 - 01:00]

The modular story approach sounds ...

The modular story approach sounds very good but unfortunately it is pretty vague, especially if the atoms of the systems might be a piece of animation, sound or other type of asset. This level of granularity seems overwhelming. Since all stories are told through the human eye it is common ...

Comment In: Practical Fluid Dynamics: Part 1 [Feature - 06/26/2008 - 01:35]

During my education at FullSail ...

During my education at FullSail I made a liquid dynamics project that was based on Stam's article source code. I used the densities to form a dynamic height map this was mentioned in this article , added a floating boat not polished though , waves, rain effects etc you can ...

[Previous Lou Hayt Comments]   

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