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Louis Varilias's Comments

Comment In: Multiplayer Map Game Design Guidelines [Blog - 11/14/2009 - 11:27]

Design is run by princples ...

Design is run by princples and not rules. I use guidelines and principles as synonyms. So you're on the right track. However, I think you listed mostly rules. Only 2, 4 and 10 to me are principles. They reflect ideas, purpose and goals of design elements. They are the the ...

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

What happened to Matthew Shepard ...

What happened to Matthew Shepard is the definition of a hate crime yeah, because EVERY CRIME is a hate crime, exactly like he said. Murder isn't less bad in any situation a hate crime suggests that it is somehow worse when race/sexual orientation is involved. Just because something fits a ...

Comment In: Game Design Logophilia [Blog - 09/10/2009 - 11:14]

believe that we design games ...

believe that we design games because we enjoy thinking outside of boxes and reject convention That's the very problem. You're suggesting a vocabulary that you use prevents creativity. It does not. You're also suggesting analyzing other games does not make you a better designer. That is not true. No part ...

Comment In: Gaming Syntax: Using Sentence Construction to Think About Level Design [Blog - 09/07/2009 - 11:10]

The one criticism to this ...

The one criticism to this would be that it's formulaic. How is that a criticism If a process of design is not formulaic at least implicitly, you will produce bad designs. It is important to formulate a plan of action. The suggestion is not a formula, but a formulaic process ...

Comment In: Non-Linear Progression [Blog - 08/30/2009 - 09:57]

I do not feel Fallout ...

I do not feel Fallout 3 had a defined enough spatial structure to expand upon NLP. Yes, it was a great game, but I do not think the level design ever recognized NLP. Only open-endedness. I do not use them as synonyms. I felt like I was wandering most of ...

Comment In: Level Design is Game Design [Blog - 08/28/2009 - 07:30]

A Level Designer CAN be ...

A Level Designer CAN be considered, but is not necessarily always a Game Designer doesn't follow from The level design of a platformer will have direct impact on the gameplay and the dynamics that rise from it. Is a level not part of a game Do levels not affect precisely ...

Comment In: Meta Value Systems In Games [Blog - 08/21/2009 - 06:25]

but quickly rush into blaming ...

but quickly rush into blaming an array of video game traits linearity, shallow progression paths, lack of meaningful player choice I'm not sure where you got that from. I only mention lack of choice in the final paragraph. It's just an identification of what I call an MVS. Taking advantage ...

Comment In: BlizzCon 09: StarCraft II Will Allow Modders To Sell Custom Maps [News - 08/21/2009 - 04:14]

With absolutely no control you ...

With absolutely no control you will get stuck with a crappy Appstore like result where the market is flooded with crap, even a review system for the app and app review sites still do not prevent people from buying crap. Um, you do realize that there are plenty of terrible ...

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

If the game was in ...

If the game was in someway anti-homosexual I'd could understand boycotting it, but the only connection I see between anti-homosexuality, and Shadow Complex is Card, and that's not enough of a connection to make me feel guilty at all. Critical thinking is useful. This essentially sums up everything that can ...

Comment In: Morally Ambiguous Gameplay [Blog - 08/18/2009 - 11:52]

My point is really just ...

My point is really just that AI will have no affect on moral ambiguity. Properly created rules will create the morally ambiguous you are looking for. If an AI can have morals, I would say it cannot be called AI anymore. Even still, since the player is the protagonist, the ...

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