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Luis Blondet's Comments

Comment In: [News - 06/30/2015 - 09:26]

I saw a slot machine ...

I saw a slot machine here in Vegas using those same art assets

Comment In: [News - 06/05/2015 - 09:54]

And that 's fine, but ...

And that 's fine, but he should stop selling an unsupported and deceptively overhyped product. r n r nCheck out his thread in the Unity forums and reviews.

Comment In: [Blog - 05/06/2015 - 02:43]

Behavior that is corrosive to ...

Behavior that is corrosive to our industry shouldn 't be incentivized.

Comment In: [Blog - 02/24/2015 - 01:55]

I 'm trying I 'm ...

I 'm trying I 'm trying

Comment In: [Feature - 12/17/2012 - 04:30]

I like your game, but ...

I like your game, but it still needs more polish, especially with sound effects and music. r n r nAlso, why did you chose to limit creatures and enchantments but not artifacts Seems that your top players take advantage of this and end up cluttering the screen with artifacts

Comment In: [Blog - 11/03/2014 - 03:42]

No, it just doesn 't ...

No, it just doesn 't work for mobile yet. r n r nTry this link instead: r n r napps.facebook.com/tribalpride r n r nThank you for taking the time.

Comment In: [News - 11/04/2014 - 04:07]

I totally agree with this ...

I totally agree with this As an indie on a shoe string budget, I, too, will go AAA instead of the evil micro transaction model and invest a fortune making a complete game without any idea whatsoever whether it will do well. Maybe I can just hire private play testers ...

Comment In: [Blog - 11/03/2014 - 03:43]

I did this to my ...

I did this to my D D table top campaign. I hid the numbers from players except for a few, like gold or lifting weight. The result was better stories and more realistic choices. r n r nIt would be more time consuming and expensive to convert cRPGs this way, ...

Comment In: [News - 11/03/2014 - 04:24]

...on Rock Roll ...

...on Rock Roll

Comment In: [News - 11/03/2014 - 08:20]

You, sir, have won the ...

You, sir, have won the Internet this day

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