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Blogs

Luis Blondet's Comments

Comment In: THE PEOPLE VS. THE DEVELOPER: A new customer species is growing, and why Kickstarter might have a problem [Blog - 11/28/2012 - 12:36]

Framing the situation as Church ...

Framing the situation as Church Vs Skeptics isn 't winning you any credibility. r n r nThis article has a certain contempt for fans. You then inject fear-based language to turn fans into some sort of Boogieman when you said that they could become like sleeper agents . r n ...

Comment In: Hey, lil mama: What was Boyfriend Maker? [News - 11/28/2012 - 01:15]

Oh, for fuck 's sake, ...

Oh, for fuck 's sake, Apple sigh

Comment In: Molyneux to indies: Don't be afraid to experiment [News - 11/14/2012 - 12:40]

Rob, r n r nGamasutra ...

Rob, r n r nGamasutra is supposed to be about the art and business of games, not the art and business of online marketing. Molyneux 's Cube is not a game, it is a marketing machine, it has no game design in it, it has merely behavior design and the ...

Comment In: GDC China: If you want players to pay, compel them to collect [News - 11/16/2012 - 11:59]

I think this is why ...

I think this is why Magic is far superior to a lot of the card games offered on mobile. Magic 's Magic is in the care the designers put in balancing the game so that players who have more money to buy cards do not automatically have the advantage over ...

Comment In: Steal From Other Game Designers – Lessons Learned From Our First Game (Part 2/5) [Blog - 11/14/2012 - 02:50]

What you are referring to ...

What you are referring to here is iterating or combining concepts in order to create a new one and all of those are fine and a natural part of the evolution and growth of ideas and he birth of genres. In contrast, copying someone 's game and changing a few ...

Comment In: Magic: The Gathering's Richard Garfield's strategies for game balancing [News - 11/10/2012 - 10:53]

Yes, i know. I was ...

Yes, i know. I was a M:TG tournament player. I know a thing or two about how utterly broken M:TG is and yes, he has done many things right, but knowing how to balance a game is certainly not one of them.

Comment In: Video: How social games evolved between FarmVille and CityVille [News - 11/12/2012 - 01:54]

Zynga 's evolution from Farmville ...

Zynga 's evolution from Farmville to Cityville is on the size of the targets they choose to copy. Farmville copied from a small, independent developer while Cityville copied from a bigger, more established developer. r n r nThat 's it.

Comment In: Not even Apple knows what's inside Curiosity's cube [News - 11/08/2012 - 05:23]

I can 't believe Gamasutra ...

I can 't believe Gamasutra and so many educated people have fallen for Molyneux 's marketing machine. r n r n facepalm

Comment In: This Week In Video Game Criticism: From vulnerability fantasy to journalist drama [News - 10/30/2012 - 05:40]

In other news, Lori and ...

In other news, Lori and Corey Cole, the creators of such influential and memorable games such as the Quest For Glory games, launched a campaign in Kickstarter, but for some reason Gamasutra is refusing to aknowledge this momentous occasion even though they are more than happy to cover the Kickstarter ...

Comment In: Disney buys LucasArts in surprise $4 billion deal [News - 10/30/2012 - 04:16]

Star Wars fans: Brace yourself, ...

Star Wars fans: Brace yourself, Cease and Desist letters are coming.

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