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Blogs

Luis Guimaraes's Comments

Comment In: Pro-gamer migration to League of Legends reveals tension between eSports communities [Blog - 05/08/2013 - 10:00]

That 's something that 's ...

That 's something that 's happening very often lately. r n r nWith the use of term eSports , I wonder how long it 'll take for leagues and developers to create supercool triathlon-like categories of competition. r n r nThat would benefit all involved games by raising general interesting, ...

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

That 's a valid opinion, ...

That 's a valid opinion, of course. I 'm nitpicking the multiplier. Lame me.

Comment In: 'This industry's in need of a shake-up' [News - 05/06/2013 - 12:28]

Well she 's only the ...

Well she 's only the writer, you can 't really blame her.

Comment In: Watch heads roll in this guillotine simulator for Oculus Rift [News - 05/06/2013 - 09:48]

Seems awesome. ...

Seems awesome.

Comment In: Using memorable, iconic sounds in video games [News - 04/30/2013 - 03:59]

Quite surprised to not find ...

Quite surprised to not find the words anchor or neuro-linguistic programming even once in the whole article. r n r nEvery time you load your game in Bioshock there 's a short sound that basically says welcome back to Rapture to the player. This does an awesome yet underrated job ...

Comment In: Antagonistic Horror Design [Blog - 04/24/2013 - 02:45]

Good that you mentioned action-horror ...

Good that you mentioned action-horror , Josh. It comes perfect with the exemples I was going to use anyway: Terminator and Predator. r n r nBoth are great mixes of action and horror, with character that usually fit the alpha-kind as you put it, and with the solo antagonist premise. ...

Comment In: An insightful perspective on storytelling and empathy in games [Blog - 04/23/2013 - 01:18]

Try XCom: Enemy Unknown in ...

Try XCom: Enemy Unknown in Ironman mode. r n r nThat 's the only game that made me fell actually sad. That 's because everything bad that happens could have been prevented by the player. The system is fair and there 's no invisible god designer, writer dictating the outcome ...

Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]

Simulations vs. Games I think ...

Simulations vs. Games I think the next-generation of AAA games will keep moving away from both, just like the current one. r n r nApart from that, ludo-narrative, ludo-scientific and narrative-scientific dissonances will always be a thing. Literature and Cinema are full of dissonances, so are video games. We can ...

Comment In: Video games are a legitimate form of cultural expression... right? [News - 04/22/2013 - 03:50]

The purpose of art is ...

The purpose of art is to express things such as the human condition, or some immaterial thing, or some metaphysical notion in short, the inexpressible. There is no inherent value for enlightenment or transformation. Furthermore, the game is inherenlty contemplative which all art attempts to evoke. Beauty is beauty is ...

Comment In: Crazy idea: how about we give multiplayer back to humans [Blog - 04/22/2013 - 12:45]

The two kinds of multiplayer ...

The two kinds of multiplayer I 'm vey interested in seeing ahead are asymmetric multiplay simple examples would be Spy Party and FEAR 3 and multitask coordinated coop not enough time to get many things done and player have to split forces and manage risks to beat the challenge .

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