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December 19, 2014
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Luis Guimaraes's Comments

Comment In: [Blog - 12/09/2014 - 01:01]

Maria is right. Publishers favor ...

Maria is right. Publishers favor that which they can market. r n r nIf all you have is a few seconds to catch the attention of a potential customer, graphics, animations and voice acting is all you can realistically show them. r n r nGameplay, specially when it 's deep ...

Comment In: [Blog - 12/10/2014 - 01:20]

I 'd suggest some kind ...

I 'd suggest some kind of way of tracking how much of the story you 've caught r n r nDammit, I haven 't thought of that That 's a really good idea. r n r nThe game can totally keep track of that, and even if the player isn ...

Comment In: [News - 12/10/2014 - 05:05]

Nice More motivation for me ...

Nice More motivation for me to actually do it then :D

Comment In: [Blog - 12/05/2014 - 02:51]

I wish every game had ...

I wish every game had an option to mute the protagonist.

Comment In: [News - 12/11/2014 - 10:13]

And no petitions. ...

And no petitions.

Comment In: [Blog - 12/10/2014 - 01:20]

Oh, ya, of course :D ...

Oh, ya, of course :D r nHere it is: r n r nhttp://ludumdare.com/compo/ludum-dare-31/ action preview uid 28823

Comment In: [News - 12/10/2014 - 10:00]

But for a person or ...

But for a person or group of people to try to make that decision for millions of people... r n r nPeople want to rule over others. Some times out of pettiness, to get even with the world about whatever, sometimes out of plain and simple greed for power. Or ...

Comment In: [Blog - 12/09/2014 - 01:23]

Hear Hear ...

Hear Hear

Comment In: [Blog - 12/08/2014 - 01:44]

Very good and helpful Thanks ...

Very good and helpful Thanks for posting this

Comment In: [Blog - 12/05/2014 - 03:01]

Yeah, I see what you ...

Yeah, I see what you mean. I 'm thinking more like, the player is part of the system and that makes the player part of the simulation too. r n r nWell, overall point is: better simulations allow for more interesting gameplay, IMHO.

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