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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
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Sony Computer Entertainment America LLC
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Blogs

Luis Guimaraes's Comments

Comment In: Can Marvel: Avengers Alliance bring more core gamers to Facebook? [News - 02/02/2012 - 10:41]

To this: Are you taking ...

To this: Are you taking social games and trying to inject them with core aspects, or are you taking core games and trying to inject them with social aspects Neither. I think neither of those actually work, There's a lot of social games for a core audience which are just ...

Comment In: Talking Copycats with Zynga's Design Chief [Feature - 01/31/2012 - 11:45]

Can Zynga clone Amnesia ...

Can Zynga clone Amnesia

Comment In: An Ode to War Metal Tyrant's Game Design [Blog - 01/30/2012 - 05:46]

I tried the game, but ...

I tried the game, but maybe Later Depth is a bit too much later for me.

Comment In: Finnish Experiments, American Nightmare [Feature - 01/30/2012 - 05:25]

We all aspire to be ...

We all aspire to be cops or doctors or superheroes or murderers, not washed up writers on vacation with writer's block ... I never aspired to be anything beyond a good player when it comes to games. I'm also to blame for bias against GTA and it's clones just because ...

Comment In: Alan Wake developer: choose 'playability and intuitiveness' over realism [News - 01/30/2012 - 09:55]

By the 50th time I ...

By the 50th time I had to cross some woods route with 30 instances of the same enemy I've been fighting the entire game, I knew I had seen everything there was in the game... Alan Wake and maybe every horror game would benefit a lot from being shorter. Different ...

Comment In: What do we mean by "elegance" in games? [Blog - 01/29/2012 - 08:04]

So what do you mean ...

So what do you mean when if you describe a game, or part of a game, as 'elegant' A design is a solution for a given set of problems. An elegant solution is one that solves as many problems as possible, in the simplest way possible, without creating new ones.

Comment In: Immersion: A Matter of Scale [Blog - 01/27/2012 - 03:44]

Just remembered that there's a ...

Just remembered that there's a new Bioshock coming out this year...

Comment In: Opinion: Plagiarism as a moral choice [News - 01/26/2012 - 07:58]

I confess, I was 9 ...

I confess, I was 9 years old when I saw Monopoly at a friend's house and then built a clone of it when I got home to play with my brothers, and it wasn't the last tabletop game I cloned this manner. Two years later, I drew some maps, monsters ...

Comment In: Depth versus Variety: a Fundamental Change in Game Playing in the Past 30-40 Years [Blog - 01/22/2012 - 09:28]

This discussion is getting quite ...

This discussion is getting quite interesting... More than fixing wrong assumptions and labels, having clear bounds of where every region think of a graphical top-down map representation sits and how they can interconnect, overlap or contain seeds of each other, is greatly useful for identifying where there's uncovered ground. By ...

Comment In: ESA calls for SOPA/PIPA alternatives [News - 01/20/2012 - 05:10]

That's right, thou. ...

That's right, thou.

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