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Luke Schneider's Blog   Expert Blogs

 

Luke Schneider has been making independent games since 2010, and been a developer in the industry since 1997.  He's released an armada of high-quality arcade-style games for XBLIG, PC/Mac, and iOS as Radiangames.  Prior to founding Radiangames, he worked as a senior/lead designer at Volition (Red Faction: Guerrilla, The Punisher) and Outrage before that (Red Faction II, Descent 3).

 

Expert Blogs

Posted by Luke Schneider on Tue, 12 Aug 2014 12:06:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
Actual sales numbers for all my self-published mobile games through early July 2014.


Posted by Luke Schneider on Tue, 22 Apr 2014 09:47:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.


Posted by Luke Schneider on Tue, 09 Jul 2013 10:01:00 EDT in
A look back at my most requested article since I had to restart my website. All about the art style used in Radiangames' titles.


Posted by Luke Schneider on Wed, 26 Jun 2013 08:00:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Radiangames' experience with its first F2P game (Bombcats) has not been a positive one. Here's everything I've learned and why I'll likely never be doing another F2P game.


Posted by Luke Schneider on Wed, 12 Jun 2013 10:29:00 EDT in Programming, Smartphone/Tablet
For a long time, I feared porting my iOS games to Android due to device fragmentation and other scary bugaboos. My 1st port took a couple days, but the 2nd only took a few hours. Here's a summary of what happened.


Posted by Luke Schneider on Wed, 19 Sep 2012 11:12:00 EDT in Programming, Console/PC, Indie, Smartphone/Tablet
The XNA-to-Unity series continues by focusing on rendering issues you may encounter.



Luke Schneider's Comments

Comment In: [News - 09/15/2014 - 05:49]

Good luck Steve. Wish we ...

Good luck Steve. Wish we got to work together more

Comment In: [Blog - 08/12/2014 - 12:06]

Curtis: I 'm using Unity ...

Curtis: I 'm using Unity for my games, most of which originally used XNA. It 's not an exact conversion, and I 'm not reliant on any converter. Take a look at my XNA-to-Unity posts from a couple years ago for more details. r n r nWP8 is pretty weak, ...

Comment In: [News - 07/15/2014 - 07:37]

There are some missing/inaccurate facts ...

There are some missing/inaccurate facts above. r n r n1 Volition has always been in Champaign. They moved downtown to an office building called One Main in 2004. They signed a 10-year lease at the time which expired in June 2014 I believe . r n r n2 Volition wasn ...

Comment In: [News - 05/09/2014 - 07:05]

The way the various app ...

The way the various app stores are set up and presented to players, stagnation in the market is a certainty. I think the stores generally do a good job of featuring decent products, but featuring the same game over and over is the one problem in that does Clash of ...

Comment In: [Blog - 04/22/2014 - 09:47]

I don 't know enough ...

I don 't know enough about free games w/ads to really say if that would have been a good alternative path. But I know getting away from F2P was the right decision for me. Can 't say I 've never considered making my games free w/ads, but I have no ...

Comment In: [News - 03/26/2014 - 12:51]

I was upset by the ...

I was upset by the news at first too. Today I 've come to the conclusion: It 's good short-term, doesn 't matter long-term to games. We 'll get better, cheaper hardware in the 1st retail release. I 'm hoping for 2560x1080 or 2560x1440 85hz or something on that level ...