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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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Mac Senour's Comments

Comment In: 'Don't Get Married'? [Blog - 03/31/2010 - 10:25]

As a 20 year vet ...

As a 20 year vet Producer I confess... Crunch time is producer failure. I wrote a blog post about this in July of last year. http://aboutmakinggames.blogspot.com/2009/07/crunch-time-producer-failure.html Mac

Comment In: Why People Pay For Virtual Goods [Blog - 03/18/2010 - 08:42]

It sounds to me like ...

It sounds to me like you are suggesting that Virtual Goods will not be big sellers in single player games. If that is the case, I would disagree. I think VG work in single player games because of your second point We want to get ahead . We want to ...

Comment In: Disney: 'High-Quality Executions' Of Marvel Games Planned, Post-Acquisition [News - 03/15/2010 - 11:03]

Hmmmm I recall a blog ...

Hmmmm I recall a blog post about Marvel not putting out crappy games any more... that was last year.... http://aboutmakinggames.blogspot.com/2009/08/marvel-not-doing-crappy-movie-games.html Mac

Comment In: Longtime Industry Executive Mark Beaumont Passes Away [News - 02/23/2010 - 06:42]

Mark was the model exec. ...

Mark was the model exec. I use him as a model, a bar that raised so high that few could possibly reach it. I'll miss you. -Mac

Comment In: Chart of Game Elements [Blog - 02/01/2010 - 03:49]

Hi Bob, I think there ...

Hi Bob, I think there are different goals here. I'm not trying to simulate the creative process, or even make this a fun experience. All I'm trying to do is look at the core, basic, elements of a game and use that as a simple way to compare them. Obviously ...

Comment In: Gamasutra's Best Of 2009: Top 5 Game Companies [News - 12/22/2009 - 08:38]

I'm not arguing with the ...

I'm not arguing with the list or the rankings, but I would like to see a list of the top 5 game companies to work for, broken out by publisher and developer. I'm sure the list would be very different. With so many out of work, it would be handy ...

Comment In: Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic [News - 11/09/2009 - 11:15]

@Tawna Don't forget Phenomic in ...

@Tawna Don't forget Phenomic in Germany... they're responsible for BattleForge.

Comment In: Who REALLY Says Your Product Is Done? Not Who You Think [Blog - 10/26/2009 - 04:06]

@jaime And when the dev ...

@jaime And when the dev team fixes a bug, who verifies it so that they move to the next one on the list Who says the bugs are all fixed so that the game can be released and crunch time is complete Answer: Testers. A schedule is the driving force ...

Comment In: Modern Warfare 2, Guitar Hero 5 Among 'Tweens' Most-Wanted For Holidays [News - 10/27/2009 - 08:51]

I think we need to ...

I think we need to start a pool. 5 a square, proceeds to benefit ChildsPlay, on which day after Christmas there will be a news story in the mainstream media something like: How is it possible that all those 11-16 year old kids got their hands on Call of Duty, ...

Comment In: Opinion: Clone Vs. Genre - When Art Imitates Art [News - 09/21/2009 - 05:08]

What I generally say to ...

What I generally say to game designers is to think of the top selling game in one genre. Now, imagine that as the center point to a large circle. If you look at this circle from the side, it will be in the shape of a pyramid. Plot a point ...

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