GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
International Game Technology
Lead Artist
 
Gameloft - New York
Senior Programmer
 
LeapFrog
Game Designer
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
spacer
Blogs

Maciej Bacal's Comments

Comment In: Inside the striking art and design of Hawken [Feature - 06/03/2013 - 04:35]

Hawken is listen on https://developer.nvidia.com/apex, ...

Hawken is listen on https://developer.nvidia.com/apex, so you probably want to add that to the list of middleware.

Comment In: Interplay acquired THQ's FreeSpace IP for just $7,500 [News - 06/07/2013 - 04:12]

The space combat simulator genre ...

The space combat simulator genre went extinct years ago. IMHO FreeSpace 2 is the best game in it 's genre, but i don 't think the general public would recognize the title and the IP isn 't anything original. It pains me to say it, but i think the price ...

Comment In: The Last of Us reviewed: What devs can learn from critics [News - 06/06/2013 - 03:05]

@Kris r n r nWhy ...

@Kris r n r nWhy The game isn 't out yet, what are people supposed to comment on. The article and the discussion is about the value of game critic reviews.

Comment In: Video: Collision detection in MDK2, NeverWinter Nights [News - 06/06/2013 - 12:57]

Ugh... It doesn 't matter ...

Ugh... It doesn 't matter if these techniques are probably still in use or not, people don 't talk about them anymore. Where else are you going to hear about using a special BSP tree just for the Minkowski Sums to detect player collision with level geometry These days talks ...

Comment In: Facing lukewarm reception, Shadow of the Eternals halts crowdfunding [News - 06/04/2013 - 09:01]

The backer tiers look poorly ...

The backer tiers look poorly designed to me. Why even bother with the 5, it should be 15, the 5 reward is like a demo, which should be free. The jump from 5 to 25 and then 50 is too big IMHO, plus they don 't really offer anything beside ...

Comment In: Video: The damsel in distress's modern, gruesome update [News - 05/30/2013 - 03:43]

The industry won 't do ...

The industry won 't do anything, because most games are made for the LCD. If you won 't open a dialog with the LCD, you won 't get anywhere, because the demand for the kind of material Sarkeesian doesn 't want will always be there. r n r nThis is ...

Comment In: Opinion: Let's Play crackdown is an attack on game culture [News - 05/30/2013 - 12:29]

There 's a difference between ...

There 's a difference between reviews/previews/etc. and showing the full game as it 's meant to be played. Nintendo aren 't stepping on the little guy , they 're not claiming ad revenue on any reviews/previews/etc., because these use cases, whether they 're posted on YouTube or shown on the ...

Comment In: Coding "To The Metal" is a dangerous ideal. [Blog - 05/22/2013 - 05:37]

TL DR Unity works for ...

TL DR Unity works for my game, i have no idea why all AAA developers aren 't using it as well . r n r nIf i could, i would trade JavaScript 's garbage collection for C memory management any time. You don 't trust programmers to manage memory Try ...

Comment In: The Quest for Good Platformer Mechanics: Fat Men on Ice Skates [Blog - 05/20/2013 - 08:20]

Very insightful. Thank you for ...

Very insightful. Thank you for posting this.

Comment In: Xbox One isn't always-on, but it will require a regular connection [News - 05/21/2013 - 07:08]

Or so that MS can ...

Or so that MS can get all the data they gathered about you via Kinect among other ways.

[More Maciej Bacal Comments]   

UBM Tech