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May 27, 2018
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Maciej Biedrzycki's Blog

 

Co-founder and chief game architect at Thing Trunk, an indie game development studio behind Book of Demons – a deck-building hack & slash set in the dark world of Paperverse. Book of Demons is also the first title in Return 2 Games, a series of unique mid-core games, inspired by the early golden days of PC gaming. His earlier work includes developing and publishing many successful casual games at Codeminion.

 

Member Blogs

There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If you’ve ever wondered what it’s all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.


Posted by Maciej Biedrzycki on Tue, 07 Nov 2017 09:25:00 EST in Business/Marketing, Serious, Indie
Recently we were asked by Gamenation to participate in the launch of an experimental Ethereum-based game distribution platform. Although Book of Demons is still in Early access, the project launches today, and here are our thoughts about the whole thing.


Posted by Maciej Biedrzycki on Wed, 16 Nov 2016 09:17:00 EST in Design, Production, Serious, Indie
How six man indie studio managed large scale testing, balancing the game, crash reports and community feedback, during Early Access of Book of Demons (paperverse placed hack & slash).


Posted by Maciej Biedrzycki on Wed, 28 Sep 2016 09:56:00 EDT in Business/Marketing, Production, Serious, Indie
Launching an Early Access for Paperverse based hack & slash is a hard task. We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game.


Posted by Maciej Biedrzycki on Wed, 27 Apr 2016 11:37:00 EDT in Production, Art, Console/PC, Indie
About a month ago we revealed Book of Demons, our deck-building hack and slash. Since then people have been asking about the paper art-style we adopted, so we decided to put up an article about it. Hope you will enjoy the story how it all came to life.


Posted by Maciej Biedrzycki on Tue, 22 Mar 2016 10:21:00 EDT in Business/Marketing, Console/PC, Indie
11 days ago we unveiled Book of Demons to the world. The reveal was an emotional rollercoaster for our whole team, so I decided to share some of my thoughts on what went good and what went bad with the most important reveal in the history of our studio.



Maciej Biedrzycki's Comments

Comment In: [Blog - 11/15/2017 - 10:24]

Great point. We probably lack ...

Great point. We probably lack a clarification that the article focuses on PC market, which is very fragmented into casual and hardcore, much more than consoles, especially Nintendo.

Comment In: [Blog - 11/07/2017 - 09:25]

First influencer video is up. ...

First influencer video is up. Book of Demons: Mini Review A Blockchain Experiment by KillrobPlays: r nhttps://www.youtube.com/watch v 5YD0EAWtBa8

Comment In: [Blog - 11/16/2016 - 09:17]

Just a simple word explanation ...

Just a simple word explanation of what the smiley means. r nYou can see the widget here: http://imgur.com/tvsJokz

Comment In: [Blog - 09/29/2016 - 10:06]

Hi Dave and thanks for ...

Hi Dave and thanks for providing a counterpoint to my article : Although I agree with many things you wrote, I don t agree with the statement that indie devs should stick to smaller, low risk projects. It s just a matter of scale for you, a one person team, ...

Comment In: [Blog - 09/28/2016 - 09:56]

According to our data, average ...

According to our data, average playtime of our game is 5 hours 25 minutes. Completing the main campaign takes about 9 hours, and maxing everything is 30 for one playable class, there will be three in total . This might sound like a lot, but we re not in the ...

Comment In: [Blog - 03/22/2016 - 10:21]

Hey David, r n r ...

Hey David, r n r nThanks for the comment and kind words And yeah, it was a truly terrifying experience for us . Gladly we received some coverage, but the main marketing events are still ahead of us - releasing the gameplay trailer, sending review codes, and most importantly - ...