Marcus is designer, writer and programmer of the independent point & click adventure Unforeseen Incidents. He blogs about indie game development, indie games in general, adventures in particular and the development of Unforeseen Incidents on Gamasutra.
Contact: [email protected]
A short overview of how we implemented a basic Unity framework for narrative games written in Ink.
Announcing Resortâ€Š-â€Šan interactive mystery short story about emotions, introspection, and coping. Join writer Laura Tanner on a surreal journey and face an odd intersection of dreams and reality.
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Marcus writes about interface design for modern point & click adventure games.
Marcus writes about the dynamic lighting system in their indie adventure Unforeseen Incident (in Unity).
[Blog - 03/02/2015 - 05:17]
Your welcome, I 'm very ...
Your welcome, I 'm very glad you liked the article. We 're just using the standard Transparent/Bumped Diffuse shader of Unity. Your game looks great Maybe you have to work on your normal maps