Mark DeLoura recently completed a term in the White House Office of Science and Technology Policy (OSTP) as Senior Advisor for Digital Media. Prior to joining OSTP, he worked nearly twenty years in the game industry, holding strategic, business, and technology leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ.
As a passionate proponent for making game development more accessible and a valuable tool for education and expression, Mark has cultivated a broad perspective on the game industry, having worked at publishers, developers, platform holders, and as a journalist. His Game Programming Gems series of technical books, former role as editor-in-chief of Game Developer magazine, and presentations around the globe have introduced many aspiring developers to the joy of creating games.
There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6?
Game developer related portions of the Google I/O 2010 Day 1 keynote, including information on Unity, Native Client, and the Chrome Web Store.
A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010?
The book "Real-Time Cameras: A Guide for Game Designers and Developers" covers real-time cameras in games, from a cinematographic perspective and a technical perspective. This is the story of how the book came to be, as told in the foreword.
Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about the technology results.
The game engine survey conducted in February 2009 among industry executives resulted in some interesting information. This post discusses the first, high-level results.
[News - 04/06/2009 - 05:54]
I 'm the Mark from ...
I 'm the Mark from Nintendo in this story, I had the pleasure of working with Mark HH quite extensively to help him get Shadows to its performance targets. Mark was an exceptional engineer and a real delight to work with. He later went on to work at Retro Studios ...
[News - 10/12/2015 - 05:32]
[News - 09/04/2015 - 04:01]
Spring 2015 NEA grants are ...
Spring 2015 NEA grants are here: http://arts.gov/sites/default/files/spring-2015-grant-announcement-discipline-list-revised.pdf
[News - 09/03/2015 - 04:01]
This is a great concept ...
This is a great concept and I 'm sure not particularly easy to execute inside of a large organization. I 'd love to hear more about this effort as it evolves... perhaps at GDC
[Blog - 08/20/2015 - 12:57]
[News - 07/22/2015 - 01:45]
This is great to see. ...
This is great to see. Kudos to the CHM for hosting the source code and preserving it for the future. More of that