Mark Filipowich's Blog
Mark Filipowich writes about video games, television, film and other aspects of art that he finds fascinating. His writing can be found any place that'll take him. He maintains a blog called bigtallwords. He has been known to Tweet.
By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.
Games are driven by a curiosity over whatís in the next level, whatís in the next chest, or who the next boss will be.
The "close-playing" brand of games criticism is a tough sell because it deals mostly with the abstract qualities of games. And that necessitate a subjective reading.
The more basic a playerís interactions with a game, the more meaningful those interactions become. In a game distilled to just one or two kinds of interaction, everything has weight and significance.
The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.
Players don't belong on a pedestal. There are plenty enough reasons to limit video game interactivity.
Mark Filipowich's Comments
[Blog - 07/18/2013 - 11:56]
I also think I would ...
I also think I would be delighted by a well authored game full of religious discussion. But I also think there 's a way to approach religion as a system of rules. Civilization has been mentioned in this discussion so far: if I remember right, research in religion improves population ...
[Blog - 04/04/2013 - 01:25]
Yes, I meant Final Fantasy ...
Yes, I meant Final Fantasy 5, not 4. 4 is definitely a case of one main character with a cast of supporting characters where 5 focuses on its primary 5 characters with a microscope. Thanks for catching that.
[Blog - 02/02/2013 - 03:10]
Fair enough. I hope that ...
Fair enough. I hope that I didn 't come across as if I felt like very story-driven games like Uncharted were better than something like League of Legends. I only wanted to argue that the common thread between them is that they construct a world around the player and that ...
[Blog - 07/08/2012 - 02:35]
Gregory Kinneman: FF7 is the ...
Gregory Kinneman: FF7 is the game I 'm probably too attached to to be unbiased about. I play through it once a year and I have to concede your point: the dialogue is wooden. As much as I 'm against a remake of the game, I do like the idea ...