Professor MARK GRIFFITHS, BSc, PhD, CPsychol, PGDipHE, FBPsS, FRSA. Dr. Mark Griffiths is a Chartered Psychologist and Professor of Gambling Studies at the Nottingham Trent University, and Director of the International Gaming Research Unit. He is internationally known for his work into gambling and gaming addictions and has won many awards including the American 1994 John Rosecrance Research Prize for “outstanding scholarly contributions to the field of gambling research”, the 1998 European CELEJ Prize for best paper on gambling, the 2003 Canadian International Excellence Award for “outstanding contributions to the prevention of problem gambling and the practice of responsible gambling” and a North American 2006 Lifetime Achievement Award For Contributions To The Field Of Youth Gambling “in recognition of his dedication, leadership, and pioneering contributions to the field of youth gambling”. One of his most recent awards is the 2009 Research Award from the US National Council on Problem Gambling.
He has published over 300 research papers, three books, over 65 book chapters, and over 1000 other articles. He has served on numerous national and international committees (e.g. BPS Council, BPS Social Psychology Section, Society for the Study of Gambling, Gamblers Anonymous General Services Board, National Council on Gambling etc.) and is a former National Chair of Gamcare. He also does a lot of freelance journalism and has appeared on over 2000 radio and television programmes since 1988. In 2004 he was awarded the Joseph Lister Prize for Social Sciences by the British Association for the Advancement of Science for being one of the UK’s “outstanding scientific communicators”. His awards also include the 2006 Excellence in the Teaching of Psychology Award by the British Psychological Society and the British Psychological Society Fellowship Award for “exceptional contributions to psychology”.
Game transfer phenomena tend to occur when video game players become so immersed in their gaming that when they stop playing, they sometimes transfer some of their virtual gaming experiences to the real world. What does the latest research tell us?
Last week I appeared in loads of news stories following a double page spread in The Sun newspaper under the headline "Gaming as addictive as heroin". But what is the truth behind such sensationalist headlines?
A British coroner has sparked anxiety among parents by linking Call of Duty, one of the most popular video games in the world, to teenage suicide. But is the game to blame?
Despite three decades of worldwide growth in competitive gaming, little scientific investigation has catalogued these activities. This is perhaps surprising as competitive gaming may offer numerous benefits.
There is a general consensus in the academic literature that excessive gaming can lead to a wide range of physical and psychological problems, and therefore necessary to explore the nature and the scale of the phenomenon. But how do we best assess it?
As gambling on the internet has expanded, a wide range of ‘gambling-like’ activities has emerged on social networking sites, and within video games. Are these ‘free play’ simulations of gambling activities something we should be concerned about?