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Mark Hogan's Blog

 

I'm an Indie Developer making games on any and all platforms in my spare time under the studio name Popup Asylum. Our games include "Look Out Below!" for mobiles and "Sanity's Edge" for web, which won best of the rest for Edge magazines "Get Into Games" competition.

Currently working at Hidden Creative Ltd as a Technical Artist doing 3D and Unity.

More at the Popup Asylum website and @markeahogan

 

Member Blogs

Posted by Mark Hogan on Mon, 21 Jul 2014 08:23:00 EDT in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Making your Unity game run smoothly on low end devices can be tricky, particularly if you're using the indie version. This post shows a way of authoring your 3D to reduce drawcalls while still making use of tiled textures.



Mark Hogan's Comments

Comment In: [Blog - 04/16/2014 - 03:08]

Great post, clearly explains everything ...

Great post, clearly explains everything I wanted to know without getting bogged down in some of the deeper built in stuff. This post seemed to appear the second I needed it to Nice one