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Mark is a veteran of the IT industry with more than 17 years experience in software production (predominantly in business administration and project management). Mark entered the games development space in 2009, though, when he founded Membraine Studios with Josh and Glenn as a part-time business to develop "Orbital Defence" for the iPhone 3G.
Mark and his Membraine teammates spent the next three years, still part-time, spending all their spare time on a process of rapid-prototyping as they searched for gaming gold.
More than 20 prototype games later, the team stumbled upon gold when—finally managing to rework an old game design from 2009 into something workable—they created the prototype for a 3D turn-based strategy game. This prototype would later merge with the Exodus Wars IP from Steel Crown Productions to become "Exodus Wars: Fractured Empire", a recently announced turn-based strategy game for PC and Mac (for which a crowd funding campaign is currently running).
Mark is 38 and lives with his three wonderful kids, his gorgeous wife (who for some reason puts up with his gaming addiction), two dogs, two rabbits and Buddy the Budgie.
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Member Blogs
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"Dudes. Our crowd funding failed...so let's make it anyway!" |
| Posted by Mark Sheppard on Sat, 02 Feb 2013 09:01:00 EST in
Console/PC,
Indie,
Business/Marketing
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| Yes, when our crowd funding campaign failed, we made it anyway. Let me tell you a story... |
| Read More... | 0 Comments |
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The Death of Turn-Based Strategy Games Has Been Greatly Exaggerated |
| Posted by Mark Sheppard on Fri, 06 Jul 2012 10:02:00 EDT in
Business/Marketing,
Design,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
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| A post arguing that TBS is far from dead; that, in this time of mobile entertainment, TBS could well see its resurgence. |
| Read More... | 3 Comments |
Has skepticism killed the crowd funding dream for new indies?  |
| Posted by Mark Sheppard on Mon, 18 Jun 2012 10:00:00 EDT in
Business/Marketing,
Indie
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| Opinion on the conundrum faced by games journalists with crowd-funded projects: whether or not to cover such campaigns |
| Read More... | 12 Comments |
Launching a Crowd Funding Campaign When Nobody Knows Who You Are  |
| Posted by Mark Sheppard on Thu, 14 Jun 2012 09:00:00 EDT in
Business/Marketing,
Console/PC,
Indie
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| Post discussing Membraine Studios' choice to work within a very specific niche and the impact on its crowd funding campaign |
| Read More... | 7 Comments |
Mark Sheppard's Comments
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Comment In: Endless Space: When Triple-A Developers Go Indie [Feature - 11/29/2012 - 04:10]
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A really great article. We ... A really great article. We have some amazing parallels with you guys in terms of our experience to-date and our approach, so we have a lot of respect for everything you achieved. r n r nWe 're all huge fans of Endless Space here it 's a great fun game, ... |
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Comment In: Has skepticism killed the crowd funding dream for new indies? [Blog - 06/18/2012 - 10:00]
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Hi Ben, r n r ... Hi Ben, r n r nYes, that 's pretty much where I 'm at too it 's a disappointing situation to be in, but the reticence of the media is understandable in this space I just worry about the ramifications of it for teams like ours. r n r nCheers ... |
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Comment In: Launching a Crowd Funding Campaign When Nobody Knows Who You Are [Blog - 06/14/2012 - 09:00]
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In EW:FE, facing isn 't ... In EW:FE, facing isn 't all that important for normal units like infantry or armour light, medium and heavy tanks until the question of whether or not they can get close enough to the enemy to engage in base-to-base contact is raised, but it can be important for Super-Vehicles as ... |
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