Mark Wahnish's Blog
Mark is the head developer and founder of ABXY Games, based in Tampa Florida. He is primarily focused on the Unity Game Engine and is currently developing Methodical, a Unity C# REPL and a yet unnamed 2-D side scrolling adventure game.
ABXY Games | @mark_at_abxy
This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air. Onward!
Over the course of development, I'm constantly finding cool features of Unity and c# that I never new existed. I've found some that are really useful, so I'm going to start sharing them regularly here.
I recently uploaded Methodical, our first submission to the Unity Asset Store. During this process I found that complete documentation was hard to find. This is an attempt to put together a more complete guide covering the process from start to finish.
Mark Wahnish's Comments
[Blog - 09/04/2015 - 01:13]
Very true. At the time ...
Very true. At the time of writing this article, the only class I found that worked with this method was the ScriptableObject class. Szymon Gatner 's comment got me thinking, and I realized that classes derived from the Object class work as well. Makes sense since Unity 's serialization system ...
[Blog - 08/13/2014 - 06:14]
The big key image is ...
The big key image is layered behind the description. Luckily Unity provides image templates for Photoshop and GIMP so publishers can align things properly. Download them here: http://unity3d.com/files/asset-store/asset-store-key-image-templates.zip