Martin Nerurkar's Blog
This blog is a place for me to mirror the important thoughts from my private blog called Game Architecture or my company Blog at Sharkbomb Studios. Most of that will be my attempts at thinking and talking about games, their spaces and the design of both.
The thoughts also reposted here will of course only deal with video games. On my personal blog though I'll also talk about the design of other games, especially role-playing games. The kind that you play with paper, pencil and some dice.
And who am I? My name is Martin Nerurkar and I'm a passionate Game Designer. I've been involved in the creation of video games for over 15 years by now. I've started out doing a lot of Shooter Mods as hobby projects and then transferred over to the commercial side of things after I completed my architecture degree. I am currently working as a freelance design consultant by day and indie by night. My Indie games are released under the label Sharkbomb Studios.
Some survey results and insights into direct speech and indirect speech in games.
So a few weeks ago I released Different, a short game about self-consciousness and first impressions. Itís a personal piece anchored in my experiences and perceptions.
A personal recap of the Lyst Summit 2014 on romance, love and sex in video games. Includes a rundown of the talks and a few of the games created in the game jam.
A very personal story about frustration, depression and Ludum Dare 29 "Beneath the Surface" and the resulting game "Happy Birthday".
Wherein I fashion charts out of the many numbers behind Hipster Zombies. How many downloads? On which platform? And what about the money? And piracy? Find answers within!
Wherein we look at Games and Interfaces. A definition, and the whys and hows of interface immersion.
Martin Nerurkar's Comments
[Blog - 07/20/2014 - 07:48]
[Blog - 06/16/2014 - 12:51]
[Blog - 12/03/2013 - 09:43]
Glad I could provide some ...
Glad I could provide some value. This took quite some time but the insight was worth it to us, and it 's even better if the world out there can benefit from our data and interpretations :
[Blog - 07/29/2013 - 05:16]
I absolutely agree, Josh. I ...
I absolutely agree, Josh. I am in no way defending Phils actions. Yet nothing he did justifies this level of response. If the topic of Phil Fish is too distracting, use the Black Ops 2 example. Changing a few stats on a pretend weapon should not trigger this level of ...
[Blog - 09/18/2012 - 02:58]
Glad you enjoy it. I ...
Glad you enjoy it. I 'm still open to ideas and suggestions for archetypes. I have a solid list but there 's bound to be some things I haven 't thought about yet.
[Blog - 07/11/2012 - 03:28]
Well I didn 't mean ...
Well I didn 't mean to say that it 's skipped entirely, it 's just rarely been done. Granted many games are light on story anyway, and adding story and character to the setting/world/locations just costs even more... That makes it easy to see why this is the case. r ...