Level Design is Game Design  |
| Posted by Martin Nerurkar on Fri, 28 Aug 2009 07:30:00 EDT in
Game Design
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| Giving a few reasons why I think Level Design is just another form of Game Design. |
| Read More... | 33 Comments |
No Unjustified Murder - Kane & Lynch  |
| Posted by Martin Nerurkar on Sat, 27 Jun 2009 12:16:00 EDT in
Game Design
|
| Another personal experience with deep (albeit short) immersion. |
| Read More... | 7 Comments |
No Murder - Mirror's Edge  |
| Posted by Martin Nerurkar on Wed, 24 Jun 2009 11:49:00 EDT in
Game Design
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| A couple months ago I began playing Mirror's Edge. In the game you play Faith, an underground courier trying to uncover a conspiracy. A feature of the game is that you can finish it without shooti |
| Read More... | 18 Comments |
Verticality Is The New Co-op?  |
| Posted by Martin Nerurkar on Fri, 29 May 2009 05:35:00 EDT in
Game Design
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| Musing on the design trend of focusing on the exploration of verticality in recent games. |
| Read More... | 4 Comments |
Immersion vs. Flow?  |
| Posted by Martin Nerurkar on Sat, 09 May 2009 05:11:00 EDT in
Game Design
|
| A few thoughts about Immersion and Flow as experiences that are somewhat opposed. |
| Read More... | 8 Comments |