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February 23, 2019
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Mary Flanagan PhD's Blog

 

Mary Flanagan (@criticalplay) pushes the boundaries of medium and genre across writing, visual arts, and design to innovate in these fields with a critical play centered approach. Her groundbreaking explorations across the arts and sciences represent a novel use of methods and tools that bind research with introspective cultural production. Her work examines the boundaries between the personal and the public, the perception of the real and the virtual, and what technology can teach people about themselves. As an artist, her collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include Critical Play (2009) with MIT Press and the forthcoming Values at Play in Digital Games, with Helen Nissenbaum. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment. Flanagan’s work has been supported by grants and commissions including The British Arts Council, the National Endowment for the Humanities, the ACLS, and the National Science Foundation. Flanagan is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College.

http://www.maryflanagan.comhttp://www.tiltfactor.org

 

Member Blogs

Behind the closed doors of the industry, a culture of virtual guns, babes and ammo spills out and spoils what could otherwise be a revolutionary design space for new kinds of thinking, learning and collaboration if only the industry would diversify.