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Mateusz Piaskiewicz's Blog   Expert Blogs


Mateusz Piaskiewicz
Designer at Treyarch

Worked on: Call of Duty: Black Ops III, Dying Light, Hellraid, Dead Island, Dead Island: Riptide and Call of Juarez: Gunslinger, Call of Juarez: The Cartel, Call of Juarez: Bound in Blood.


Passionate level artist and designer, gamer, left-handed landscape architect. Amateur photographer, urban explorer and food lover. Owner and writer on websites. From 2007 in the professional video games industry, making game levels since year 2000. I made my first level sketch when I was 8 years old.

All opinions are my own.

Follow me on Twitter: leveldesign_org


Expert Blogs

Posted by Mateusz Piaskiewicz on Sun, 17 Aug 2014 02:21:00 EDT in Design, Art, Console/PC, Serious, Indie
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.