Matt Hackett's Blog
Game developer at LDG.
I made Indie Game Sim.
Let's be friends on Twitter.
Here's an in-depth production analysis of A Wizard's Lizard, a Steam game funded unconventionally and built with web technology.
A Wizard's Lizard: an HTML5 game on Steam?! Yes, it's true! Here are the sales numbers.
HTML5 is a controversial development platform. So what's it like to actually work in it? Let's talk about what it was like making HTML5 games in 2013.
Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons learned for future campaigns.
Crypt Run launched on Kickstarter exactly one week ago today. Here's a close look at how the week went and what kind of money the campaign managed to pull in.
Independent HTML5 game studio Lost Decade Games recently participated in The Escapist's Indie Speed Run, a 48-hour game jam. The result is Asylum Night, a mobile-friendly tower defense game that takes place in an insane asylum.
Matt Hackett's Comments
[Blog - 01/03/2017 - 05:08]
You 're gonna love this, ...
You 're gonna love this, Lars: you can put a at the end of any bit.ly link to see statistics about it: r n r nhttps://bitly.com/29gpebt r n r nGreat article, as always.
[Blog - 12/22/2016 - 10:46]
Defold is intriguing to me ...
Defold is intriguing to me because it 's primarily 2d, free, and it 's turnkey. Lua was a good choice and the tools seem solid, but I 've talked to some other devs about it and the complaints seem to be: r n r n1. It 's not open source. ...
[News - 10/20/2016 - 10:06]
[Blog - 09/11/2015 - 04:01]
[Blog - 02/17/2015 - 06:52]
[Blog - 02/05/2015 - 01:26]
Really enjoyed this, thanks for ...
Really enjoyed this, thanks for taking the time to write it r n r nI started doing game art out of necessity a few years ago. Just recently it began to bug me how bad most of my art looks, and that I lack the ability to reliably create sprites ...