[Feature - 08/28/2013 - 02:00]
When deciding whether we 'll ...
When deciding whether we 'll support a platform our answer is invariably, If it 's easy. For example, we make HTML5 games, so launching on the Google Chrome Web Store takes all of 5 minutes. If microconsoles deliver that kind of development experience, I 'm in.
[News - 07/15/2013 - 05:25]
[Feature - 07/08/2013 - 07:08]
[News - 07/10/2013 - 11:58]
I 'm doing this -- ...
I 'm doing this -- launching a Kickstarter this Saturday, only asking for 5k enough to finish, but just barely . Makes a lot of sense, as stretch goals can fill in the blanks.
[News - 06/24/2013 - 04:59]
I entered IndieCade last year ...
I entered IndieCade last year and one judged said anonymously I don 't know why you submitted a game like this to IndieCade . Seriously You know, we PAID to enter Really surprising and frustrating to hear from a contest that 's supposed to be friendly and open. We knew ...
[News - 04/24/2013 - 01:54]
[News - 04/17/2013 - 11:34]
[News - 04/09/2013 - 01:11]
Awful news. I am a ...
Awful news. I am a fan of magazines, and GDM is one of my favorites. I 'm glad I at least got ONE screenshot from one of my games in there before it was gone r n r nBest of luck to anyone who might be losing their job, and ...
[Blog - 02/24/2013 - 03:07]
[Feature - 02/20/2013 - 04:35]
Whoa, fascinating Sounds shady, good ...
Whoa, fascinating Sounds shady, good to know r n r nThanks for the article, Lars, fantastic take-aways here. We 're an HTML5 studio, so having a web-based demo is done and done for us. So hopefully we 'll be able to apply some of your lessons to our next game. ...