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June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
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Senior Environment Artist
 
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Producer
 
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Blogs

Matt Hackett's Comments

Comment In: How watching speedruns reminded me why I love games [Blog - 01/14/2013 - 11:05]

Lately I 've been watching ...

Lately I 've been watching speed runs instead of TV, so goooooood

Comment In: Asylum Night: making a tower defense game in 48 hours [Blog - 01/15/2013 - 04:49]

Thanks Curtiss, I 've fixed ...

Thanks Curtiss, I 've fixed the link.

Comment In: The Wii U web browser's HTML5 gaming capabilities [Blog - 12/09/2012 - 11:54]

Thanks for the comments It ...

Thanks for the comments It 's true the current state of their browser isn 't exactly viable for a real gaming market on a next-gen console like this. But the thing to keep in mind is that Nintendo will be updating the OS quite often, and with any one of ...

Comment In: Postmortem: McMillen and Himsl's The Binding of Isaac [Feature - 11/28/2012 - 04:45]

Many of the limitations you ...

Many of the limitations you faced sound just like the issues I 'm having with HTML5, which currently feels like developing with an old, shitty version of Flash. r n r nI read this like three times in GD Mag. Solid game, great take-aways. Thanks for writing this, loved it.

Comment In: Changing the face of games - the diversity of indies [News - 10/12/2012 - 03:34]

An IndieCade judge said this ...

An IndieCade judge said this about our submission: r n r n I don 't understand why you have entered something like this into Indicade. sic r n r nSeems like IndieCade isn 't as into diversity. Disappointingly exclusionary.

Comment In: Gamasutra's Kickstarter Survey: The Results [Feature - 08/31/2012 - 04:40]

Good stuff John, thanks for ...

Good stuff John, thanks for compiling this data. Honestly I think that the biggest barrier to entry in creating a crowd-funding campaign is all the research of best practices it requires. For a small studio like ours, we could be maybe halfway done with the game by the time we ...

Comment In: How Camouflaj saved République's Kickstarter [Feature - 08/20/2012 - 04:00]

After reading this, I 'm ...

After reading this, I 'm actually less convinced than before that our little indie company could get a project crowd-funded. It sounds like the project 's success depends heavily on press coverage, and that 's our single biggest weak point right now. Nobody wants to write about our released games, ...

Comment In: Polishing a Level Select screen: process and implementation [Blog - 06/27/2012 - 01:44]

Thanks Eric Agreed, so much ...

Thanks Eric Agreed, so much can be learned from the classic game designers.

Comment In: Defender's Quest: By the Numbers [Feature - 04/11/2012 - 04:45]

These are all extremely valuable ...

These are all extremely valuable insights, thank you so much for sharing Lars

Comment In: Turning down Zynga: Why I left after the $210M Omgpop buy [News - 03/27/2012 - 03:39]

Good for you, Shay. Well ...

Good for you, Shay. Well done

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