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April 27, 2017
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Matt Hackett's Comments

Comment In: [Blog - 02/17/2015 - 06:52]

Totally related to this article ...

Totally related to this article Been staying afloat for 3 years now, but haven 't really found our stride yet.

Comment In: [Blog - 02/05/2015 - 01:26]

Really enjoyed this, thanks for ...

Really enjoyed this, thanks for taking the time to write it r n r nI started doing game art out of necessity a few years ago. Just recently it began to bug me how bad most of my art looks, and that I lack the ability to reliably create sprites ...

Comment In: [Blog - 10/09/2014 - 06:03]

node-webkit: https://github.com/rogerwang/node-webkit r nThere 's ...

node-webkit: https://github.com/rogerwang/node-webkit r nThere 's also greenworks for Steam integration: https://github.com/greenheartgames/greenworks

Comment In: [Blog - 08/14/2014 - 11:30]

Love it. Focus on your ...

Love it. Focus on your craft, ask why, always improve

Comment In: [News - 06/18/2014 - 03:32]

I can confirm the impact ...

I can confirm the impact of YouTubers, as our recent Steam launch A Wizard 's Lizard has been featured by NorthernLion: https://www.youtube.com/watch v SO8znLoLeQ0

Comment In: [Blog - 01/02/2014 - 02:43]

Good stuff Randy, I might ...

Good stuff Randy, I might look into this too. Kudos

Comment In: [Blog - 12/20/2013 - 11:20]

Thanks As Bryson mentioned, there ...

Thanks As Bryson mentioned, there 's html5gamedevs.com and some companies have their own offerings for one-stop HTML5 shops including buildnewgames.com Microsoft and html5hub.com Intel .

Comment In: [Blog - 12/12/2013 - 08:13]

Totally happy And poor. But ...

Totally happy And poor. But happy

Comment In: [Blog - 10/11/2013 - 08:01]

I don 't understand why ...

I don 't understand why you have entered something like this into Indicade. sic r n r nThat 's the feedback we got from one of your jurors when we entered. Not exactly welcoming

Comment In: [Feature - 08/28/2013 - 02:00]

When deciding whether we 'll ...

When deciding whether we 'll support a platform our answer is invariably, If it 's easy. For example, we make HTML5 games, so launching on the Google Chrome Web Store takes all of 5 minutes. If microconsoles deliver that kind of development experience, I 'm in.

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