[Blog - 02/05/2015 - 01:26]
Really enjoyed this, thanks for ...
Really enjoyed this, thanks for taking the time to write it r n r nI started doing game art out of necessity a few years ago. Just recently it began to bug me how bad most of my art looks, and that I lack the ability to reliably create sprites ...
[Blog - 10/09/2014 - 06:03]
Development took place from April ...
Development took place from April 2013 to present, but we weren 't fulltime the entire duration we completed some contracts to fund development . Greg Love of Whippering put the most time into marketing, he 'd be happy to tell you more.
[Blog - 08/14/2014 - 11:30]
[News - 06/18/2014 - 03:32]
I can confirm the impact ...
I can confirm the impact of YouTubers, as our recent Steam launch A Wizard 's Lizard has been featured by NorthernLion: https://www.youtube.com/watch v SO8znLoLeQ0
[Blog - 01/02/2014 - 02:43]
[Blog - 12/20/2013 - 11:20]
Thanks As Bryson mentioned, there ...
Thanks As Bryson mentioned, there 's html5gamedevs.com and some companies have their own offerings for one-stop HTML5 shops including buildnewgames.com Microsoft and html5hub.com Intel .
[Blog - 12/12/2013 - 08:13]
[Blog - 10/11/2013 - 08:01]
I don 't understand why ...
I don 't understand why you have entered something like this into Indicade. sic r n r nThat 's the feedback we got from one of your jurors when we entered. Not exactly welcoming
[Feature - 08/28/2013 - 02:00]
When deciding whether we 'll ...
When deciding whether we 'll support a platform our answer is invariably, If it 's easy. For example, we make HTML5 games, so launching on the Google Chrome Web Store takes all of 5 minutes. If microconsoles deliver that kind of development experience, I 'm in.
[News - 07/15/2013 - 05:25]