Matt Matthews's Blog
Gamasutra's regular NPD analyst and chart decipherer, Matt Matthews writes about the business of videogames -- this blog contains his personal opinions on the state of the market.
While Nintendo's retail business crumbles around them, their digital software sales have stalled.
At retail in January, Nintendo saw significant growth for its latest console and handheld in the UK. The Xbox One and PlayStation 4 collectively added £24 million in revenue, leading the market to a stunning 24 percent growth.
At its peak in 2008, Nintendo was shipping 26 million consoles and 30 million handhelds every 12 months. In calendar 2013, the company shipped a mere 4.3 million consoles and 13 million handhelds, declines of 80 and 60 percent, respectively.
Between September 2011 and September 2013, Nintendo's annualized digital revenue grew from ¥8 billion to ¥23 billion, an extremely rapid period of expansion. However, in the last two quarters, the company's digital business growth has stalled.
Final data are in for the UK retail software market. Microsoft continued to dominate for the year, but Sony's new PS4 has a strong lead over the Xbox One. The Wii U and PS Vita continue to languish while the 3DS stands as only growing handheld.
The popular Steam service from Valve Software, now in its second decade, has been undergoing growth at a rate of 25 percent every year. It has already surpassed the size of Xbox Live and will likely surpass Sony's service population by 2016.
Matt Matthews's Comments
[News - 07/30/2014 - 03:31]
Nintendo 's digital sales are ...
Nintendo 's digital sales are also down 12 from the same 3 month period last year: from 5.7 billion to 5.0 billion. Compare that to most other companies with a digital segment, and you can see just how hard they are struggling to survive in the new reality.
[Blog - 06/11/2014 - 12:15]
First, apologies in advance, for ...
First, apologies in advance, for I only skimmed for a sense of the article 's many points. r n- Nostalgia is poison. Avoid it as much as possible, and continue looking forward. r n- Because they require player interaction, games are particularly susceptible to changes in expectations. I can watch ...
[News - 06/11/2014 - 05:15]
The original Lara, by my ...
The original Lara, by my recollection, was simply an accomplished adventurer. There was no backstory -- she simply existed, was powerful, and no reasons needed to be given. r n r nMoreover, the first scene in which she appears has three characters: Lara, Jacqueline Natla, and Larson Conway. The man ...
[Blog - 05/07/2014 - 09:26]
[Blog - 01/30/2014 - 11:54]
The shipment data is directly ...
The shipment data is directly from Nintendo 's documents. r nhttp://www.nintendo.co.jp/ir/en/library/earnings/index.html r n r nNintendo may have plenty of cash, but there is no question that they are in a weaker position than they were five years ago. They are no longer bringing in as much revenue, nor as much ...
[Blog - 01/29/2014 - 10:39]
It is factually true that ...
It is factually true that the growth slowed dramatically. The numbers are there for all to see, I pointed out that this has been going on for six months, said that future reports may shed light on the reasons, and that this growth is important to Nintendo. The only one ...