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Blogs

Matt McLean's Blog

Matt is a graduate student earning a Master's degree in Entertainment Technology at Carnegie Mellon University's Entertainment Technology Center in Pittsburgh, Pennsylvania. You can visit his website at http://mmclean.webs.com

Member Blogs

Game Narrative Review: Windosill  Featured Blogs
Posted by Matt McLean on Thu, 20 May 2010 10:44:00 EDT in Game Design
A narrative review of Patrick Smith's game "Windosill," originally written for consideration in the GDC Austin game narrative review program.
Read More... | 2 Comments

GDC 2010 Notes
Posted by Matt McLean on Wed, 31 Mar 2010 07:18:00 EDT in
My GDC 2010 notes.
Read More... | 0 Comments

Personal Project Retrospective
Posted by Matt McLean on Tue, 23 Mar 2010 12:12:00 EDT in Visual Art
As a producer, I try to understand other roles to help me get a clear idea of the work involved and to build a solid vernacular. This is an example of the type of personal projects I take on to achieve this aim.
Read More... | 0 Comments

Mass Effect Design Themes: Critical Comparison  Featured Blogs
Posted by Matt McLean on Thu, 18 Mar 2010 12:30:00 EDT in Game Design
Being a huge fan of Mass Effect, I clearly had no choice but to play both games multiple times, and then compare and contrast them!
Read More... | 2 Comments

Decade Lists
Posted by Matt McLean on Wed, 16 Dec 2009 05:55:00 EST in Game Design
A quick look at the significance of decade-summarizing lists.
Read More... | 0 Comments

The Abstract Age  Featured Blogs
Posted by Matt McLean on Mon, 14 Dec 2009 07:25:00 EST in Game Design
I attempt to figure out why I seem to prefer abstraction as I grow older.
Read More... | 2 Comments

   

Matt McLean's Comments

Comment In: The Designer's Notebook: Eight Ways To Make a Bad Tutorial [Feature - 06/14/2011 - 04:45]

One thing that I always ...

One thing that I always find troublesome as a player who is sometimes months between play sessions: not being able to easily access a tutorial to remind myself how to play the game. Some games are easier to come back to than others, and I love exploring and experimenting, but ...

Comment In: Gameplay is King, Story a Distant Second [Blog - 12/20/2010 - 02:00]

I think the title of ...

I think the title of the post is a little misleading. The value of great gameplay is that it helps players create and tell stories through interaction. I don't disagree with the content of the article, but the title implies relative value positions for gameplay and story when they are, ...

Comment In: Game Narrative Review: Windosill [Blog - 05/20/2010 - 10:44]

Thanks for commenting I think ...

Thanks for commenting I think there are probably as many people who choose not to rigidly define what a game is as there are those who choose to do so. I understand what you're saying, and personally, I do agree that Windosill is not simply a game. However, I wouldn't ...

Comment In: Mass Effect Design Themes: Critical Comparison [Blog - 03/18/2010 - 12:30]

Thanks, glad you enjoyed it ...

Thanks, glad you enjoyed it Good point re: Garrus's helmet while one might assume that he didn't wear a helmet at all times, it's certainly reasonable to think that he may have worn it as Archangel whenever dealing with antagonists definitely forgot that he removes his helmet for the big ...

   

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