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Blogs

Matt Sayre's Blog   Expert Blogs

This blog is dedicated to topics concerning the creation of music and sound for games. It will deal with issues that come up in the day to day work of The Game Composer as well as thoughts on the industry as a whole. I hope it will be useful for developers and other game audio professionals. Feel free to contact me: thegamecomposer@gmail.com

Expert Blogs

Game Music Postnatal: Tiger Eye Part 1: Curse of the Riddle Box  Featured Blogs
Posted by Matt Sayre on Tue, 25 May 2010 06:21:00 EDT in Audio
A postnatal (postmortem) discussing the music and audio of the new casual game "Tiger Eye Part 1: Curse of the Riddle Box" by PassionFruit Games. Matt Sayre is interviewed by Frankenstein's monster, Bigfoot, and an alien.
Read More... | 3 Comments

Game Music Postnatal: Nancy Drew Dossier - Lights, Camera, Curses!  Featured Blogs
Posted by Matt Sayre on Wed, 20 May 2009 06:09:00 EDT in Audio
Game music postnatal (postmortem) on the first game in the Nancy Drew Dossier series, Lights, Camera, Curses! Game developed by Her Interactive. Music composed by The Game Composer (Matt Sayre).
Read More... | 3 Comments

   

Matt Sayre's Comments

Comment In: Interview: Voice Actress Jennifer Hale On When To Shut Up And Let Her Work [News - 09/02/2011 - 05:09]

Who cares if voice acting ...

Who cares if voice acting is not the primary concern We should be doing our best with every part of game making. Interviews like this help raise awareness of this often neglected aspect of game audio. Good stuff.

Comment In: AAA-Lite Audio: Design Challenges And Methodologies To Bring Console-Quality Audio To Browser And Mobile Games [Feature - 05/31/2011 - 04:40]

I'm not entirely sure that ...

I'm not entirely sure that stereo ogg and MP3 SFX are virtually free in terms of file size. I've done lots of comparisons and found the overall sound quality of music, anyway seems to suffer when in stereo rather than mono of the same bit rate. If I raise the ...

Comment In: Opinion: Indie Project Budgets [News - 05/02/2011 - 04:58]

Going by that chart you'd ...

Going by that chart you'd have a very quiet game...

Comment In: Game Music Postnatal: Tiger Eye Part 1: Curse of the Riddle Box [Blog - 05/25/2010 - 06:21]

Jeremy, with the casual games ...

Jeremy, with the casual games industry being worth several billion dollars, every aspect of games like this are receiving serious effort. Unfortunately, the bar for audio historically has been low so lots of people have been conditioned to automatically turn off the music before even giving it a chance. However, ...

Comment In: Game Music Postnatal: Nancy Drew Dossier - Lights, Camera, Curses! [Blog - 05/20/2009 - 06:09]

Haha, absolutely. ...

Haha, absolutely.

   

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