Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 8, 2016
arrowPress Releases
February 8, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

Posted by Matthew Bentley on Fri, 16 Oct 2015 02:05:00 EDT in Social/Online
I attempt to delineate what's the core issue at stake.


A rundown of why game audio is 3 decades behind film and how to improve it.


Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [News - 01/07/2016 - 02:27]

There are, and always have ...

There are, and always have been, free games. Giving yourself an excuse not to seek them out does not justify piracy of paid games, in fact it detracts from the attention smaller and free games should be getting. It 's lazy to pirate and it supports the status quo. End ...

Comment In: [News - 02/10/2014 - 04:08]

In NZ, I haven 't ...

In NZ, I haven 't heard anyone say clocked it except for arcade games - and even then, it 's old-school. finished it is way, way more common.

Comment In: [Blog - 01/04/2016 - 01:31]

Agreed. It feels uncomfortable and ...

Agreed. It feels uncomfortable and uncompromising. here 's what I do, if you don 't think it 's okay, you 're a hypocrite . Not a good look for someone wanting european audiences to understand the chinese mentality towards Ip.

Comment In: [News - 01/04/2016 - 03:59]

Wow. Very direct, typical for ...

Wow. Very direct, typical for Blow. Good-looking game, clearly we need to 'scratch the surface ' to really see what it 's about. And yes, the over-texturing in shooters is something that annoys me.

Comment In: [Blog - 12/30/2015 - 11:51]

Expecting objectivity in the review ...

Expecting objectivity in the review system in any medium is a recipe for disappointment. Inherently, everything we appreciate about a game is subjective, even though some of it may appeal to a majority and some may not. All reviews are therefore inherently subjective. If your case is that more reviewers ...

Comment In: [News - 11/13/2015 - 05:01]

A very similar and recent ...

A very similar and recent test of Win10 vs Ubuntu: r nhttp://www.phoronix.com/scan.php page article item intel-skylake-windows num 1 r n r nSeems it 's across the board, probably, as noted in the linux article, largely due to both DX and poor drivers.