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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

A rundown of why game audio is 3 decades behind film and how to improve it.


Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Mon, 22 Jul 2013 05:47:00 EDT in Design
Part 6 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [Blog - 11/17/2014 - 01:38]

Hey Guys Glad you made ...

Hey Guys Glad you made it over the lip, I remember meeting you at the auckland gdm. Congrats

Comment In: [Blog - 11/11/2014 - 01:44]

@Everybody r nJust a final ...

@Everybody r nJust a final note here, r nsome of the responses have confirmed my position that sound/music education is at an incredible low in the industry, and also that some people are unwilling to actually learn from those in the field, and some are. This is purely an ego/humbleness ...

Comment In: [News - 04/30/2012 - 05:12]

Brilliant. Tried doing this over ...

Brilliant. Tried doing this over the weekend applying consts pretty much everywhere , provided very quick and useful insight into the mutable components of my classes and where those mutations terminate. Thanks

Comment In: [Blog - 11/12/2014 - 01:39]

I agree with the above ...

I agree with the above comments, but I will say I was a massive fan of You have to Win and would 've paid 10 for that. The nostalgia-effect on that i much stronger for me, because I never owned a NES/C64/etc, just a PC. It 's possible that the ...

Comment In: [News - 07/11/2012 - 01:05]

I recently played this on ...

I recently played this on the basis of watching this video, but partially for nostalgia 's sake - can see wht the developer means - there 's so many bugs in this. r nThere 's one or two things you can do towards the end that mean you have to ...

Comment In: [Blog - 10/30/2014 - 02:29]

I disagree with this as ...

I disagree with this as it doesn 't reflect my experience of the media and feeling repelled by violence towards humans. r nI have empathy for humans and dislike games where I have to shoot or otherwise hurt humans. I genuinely feel bad about it. r nBut shooting non-humans I ...