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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

A rundown of why game audio is 3 decades behind film and how to improve it.


Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Mon, 22 Jul 2013 05:47:00 EDT in Design
Part 6 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [Blog - 08/27/2015 - 01:00]

Using AAC you can get ...

Using AAC you can get files down to sizes with reasonable quality that 're unimaginable in mp3. r nTry Nero 's AAC encoder, vs a LAME mp3 encode, for small bitrates. 16kbps is possible with reasonable quality in AAC, 32kbps isn 't possible with reasonable quality in MP3.

Comment In: [Blog - 08/14/2015 - 03:00]

Extra Credits is the best ...

Extra Credits is the best we have right now in terms of games deconstruction and academic criticism - it 's funny, non-insular and provoking without being offensive. r nI wish people weren 't so pay attention to things which anger them, if they weren 't extra credits would have the ...

Comment In: [Blog - 05/29/2015 - 03:03]

Personally I felt it had ...

Personally I felt it had significantly poor tutorialising, some batshit-insane potential level gradients in terms of difficulty early on in the game, and really bad explanations of mechanics for first-time players. If you didn 't have a faq handy, it was almost impossible to get into. r nAdd to that ...

Comment In: [Blog - 04/30/2015 - 01:01]

You might want to read ...

You might want to read the book The Black Swan: The Impact of the Highly Improbable - it covers this winner-takes-all situation in greater detail...

Comment In: [Blog - 04/15/2015 - 02:28]

Your synopsis suggests that games ...

Your synopsis suggests that games are always habit-forming and that is part of the enjoyment. Actually there are many games, and styles of gameplay eg. exploration and ambience-based that are not habit-forming.

Comment In: [Blog - 03/25/2015 - 01:12]

You would like get a ...

You would like get a backlash from the core target audience, ie. those not offended by blood and gore. r nBesides which, fuzzing out the images doesn 't necessarily make them less disturbing.