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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Mon, 22 Jul 2013 05:47:00 EDT in Design
Part 6 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Sun, 30 Jun 2013 07:16:00 EDT in Design
Part 5 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [Blog - 08/21/2014 - 03:37]

This fits in with my ...

This fits in with my theory of 'cognitive gaps ': r nhttp://www.gamasutra.com/blogs/MatthewBentley/20130615/194399/Atmosphere in Games Part 1 Atmosphere introduced.php r n r nBut it doesn 't just apply to graphics. It can apply equally to text, sound and other aspects of a game 's cognitive layer.

Comment In: [Blog - 08/22/2014 - 10:06]

Cheep must be a particular ...

Cheep must be a particular brand you are personally familiar with- unless of course you meant 'cheap '

Comment In: [Blog - 04/29/2014 - 01:47]

Interesting. I like the changing ...

Interesting. I like the changing of focus from gameplay to gameplay-serving-other-purposes. r nMy particular purpose is atmosphere rather than narrative strictly in isolation. I wrote a series about it here if interested: r nhttp://gamasutra.com/blogs/MatthewBentley/20130615/194399/Atmosphere in Games Part 1 Atmosphere introduced.php r n r nPersonally this is the thing I am ...

Comment In: [News - 11/29/2013 - 08:43]

I 'm actually on Snow ...

I 'm actually on Snow 's side. Most videogames are pointless, repetitive, only teetering on joyfulness and largely engrossed with ego-boosts via virtual 'achievements ' which, when taken into real world context, are meaningless. I would rather read a book than play most videogames - at least that strengthens the ...

Comment In: [News - 11/21/2013 - 07:45]

HA ...

HA