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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

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Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Mon, 22 Jul 2013 05:47:00 EDT in Design
Part 6 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Sun, 30 Jun 2013 07:16:00 EDT in Design
Part 5 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [News - 09/12/2014 - 12:45]

I agree that the scoring ...

I agree that the scoring system is fairly ridiculous, in terms of being binary in terms of ethical points would argue several of the score items should be weighted above or below others but the overall talk is Good in terms of getting the viewer to think more clearly about ...

Comment In: [News - 09/17/2014 - 04:34]

Yeah, how to spell irony, ...

Yeah, how to spell irony, a definition.

Comment In: [Blog - 09/11/2014 - 03:25]

Love this: Games are, after ...

Love this: Games are, after all, fun convolution of press x to win the game and see the credits . r nNever spoken, truer words. r nThanks

Comment In: [Blog - 08/28/2014 - 07:57]

I don 't think the ...

I don 't think the Fez developer or Zoe Quinn deserved anything they got. They responded appropriately to people who were abusive and deserved it. Anybody in real life would 've done the same thing, or called the police. In the world of the internet, there is no police, and ...

Comment In: [Blog - 08/21/2014 - 03:37]

This fits in with my ...

This fits in with my theory of 'cognitive gaps ': r nhttp://www.gamasutra.com/blogs/MatthewBentley/20130615/194399/Atmosphere in Games Part 1 Atmosphere introduced.php r n r nBut it doesn 't just apply to graphics. It can apply equally to text, sound and other aspects of a game 's cognitive layer.

Comment In: [Blog - 08/22/2014 - 10:06]

Cheep must be a particular ...

Cheep must be a particular brand you are personally familiar with- unless of course you meant 'cheap '