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January 19, 2017
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Matthew Jenkin's Blog


An interested muser on various game topics, particularly stories. More general bloggery can be found at


Member Blogs

Posted by Matthew Jenkin on Thu, 11 Feb 2016 02:00:00 EST in Design, Console/PC, Indie
A game story doesn't need to be complex, but still needs to engage the player. This can be difficult; I speculate on why this is, and (if so) how to fix it.

Posted by Matthew Jenkin on Mon, 20 Jul 2015 02:30:00 EDT in Design, Console/PC
I recently was confronted by my own prejudices around "turtling", and much musing resulted. Is it (and similar behaviours) really as bad as our gut instinct says?

Posted by Matthew Jenkin on Fri, 26 Jun 2015 01:42:00 EDT in Design, Production
A common approach to the complaint of grinding in RPGs is adding rewards or achievements for those players that persist. Thinking about why people dislike grind may suggest other solutions.

Posted by Matthew Jenkin on Mon, 20 Oct 2014 02:12:00 EDT in Business/Marketing, Design
Some ponderings on the current state of game genres, with speculation on why and how they could be better defined.

Posted by Matthew Jenkin on Sun, 08 Jun 2014 07:37:00 EDT in Design, Serious
Lots of games have implemented a "morality system", but these often leave players underwhelmed. A random insight from a match-3 game suggests a reason why, and an approach to solving the problem.

Posted by Matthew Jenkin on Fri, 23 May 2014 05:12:00 EDT in Design
In which I make the bold claim that no games have (yet) had a great story, and attempt to give the key reasons why.

Matthew Jenkin's Comments

Comment In: [Blog - 02/11/2016 - 02:00]

I think you 're right. ...

I think you 're right. r n r nYou seem to be making an assumption about my perspective that 's okay - probably means I wasn 't clear enough . To align the player and protagonist 's goals, either the player or the protagonist needs to adjust or both if ...

Comment In: [Blog - 07/20/2015 - 02:30]

I 've seen a personality ...

I 've seen a personality test that rates your conflict style and associates you with one of five animals, to whit: r n r nSharks - I love it Attack attack attack r nFoxes - How can I arrange a compromise here r nOwls - What is the best solution ...

Comment In: [Blog - 06/26/2015 - 01:42]

Thank you all for your ...

Thank you all for your responses. r n r nPerhaps I could explain myself better and incorporate your insights and corrections . I consider grind to be a player feeling, not a game mechanic. I believe this feeling can be reduced if in-game activities are given purpose. r n r ...

Comment In: [Blog - 06/08/2014 - 07:37]

Thanks for the feedback. r ...

Thanks for the feedback. r n r nI haven 't read your post yet, but it looks interesting.

Comment In: [Blog - 05/23/2014 - 05:12]

That is another good example ...

That is another good example of dissonance. I 'm not trying to be rigid with the definition, as it 's been used in both senses and others besides . r n r nThat does sound like an interesting game, despite the hypocrisy. Though I suppose it could be redeemed if ...