Matthew Jenkin's Blog
An interested muser on various game topics, particularly stories. More general bloggery can be found at gruntledluddite.wordpress.com
Lots of games have implemented a "morality system", but these often leave players underwhelmed. A random insight from a match-3 game suggests a reason why, and an approach to solving the problem.
In which I make the bold claim that no games have (yet) had a great story, and attempt to give the key reasons why.
Matthew Jenkin's Comments
[Blog - 06/08/2014 - 07:37]
[Blog - 05/23/2014 - 05:12]
That is another good example ...
That is another good example of dissonance. I 'm not trying to be rigid with the definition, as it 's been used in both senses and others besides . r n r nThat does sound like an interesting game, despite the hypocrisy. Though I suppose it could be redeemed if ...