Matthew Jenkin's Blog
An interested muser on various game topics, particularly stories. More general bloggery can be found at gruntledluddite.wordpress.com
Some ponderings on the current state of game genres, with speculation on why and how they could be better defined.
Lots of games have implemented a "morality system", but these often leave players underwhelmed. A random insight from a match-3 game suggests a reason why, and an approach to solving the problem.
In which I make the bold claim that no games have (yet) had a great story, and attempt to give the key reasons why.
Matthew Jenkin's Comments
[Blog - 06/08/2014 - 07:37]
[Blog - 05/23/2014 - 05:12]
That is another good example ...
That is another good example of dissonance. I 'm not trying to be rigid with the definition, as it 's been used in both senses and others besides . r n r nThat does sound like an interesting game, despite the hypocrisy. Though I suppose it could be redeemed if ...