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Matthew Jenkin's Blog


An interested muser on various game topics, particularly stories. More general bloggery can be found at


Member Blogs

Posted by Matthew Jenkin on Mon, 20 Oct 2014 02:12:00 EDT in Business/Marketing, Design
Some ponderings on the current state of game genres, with speculation on why and how they could be better defined.

Posted by Matthew Jenkin on Sun, 08 Jun 2014 07:37:00 EDT in Design, Serious
Lots of games have implemented a "morality system", but these often leave players underwhelmed. A random insight from a match-3 game suggests a reason why, and an approach to solving the problem.

Posted by Matthew Jenkin on Fri, 23 May 2014 05:12:00 EDT in Design
In which I make the bold claim that no games have (yet) had a great story, and attempt to give the key reasons why.

Matthew Jenkin's Comments

Comment In: [Blog - 06/08/2014 - 07:37]

Thanks for the feedback. r ...

Thanks for the feedback. r n r nI haven 't read your post yet, but it looks interesting.

Comment In: [Blog - 05/23/2014 - 05:12]

That is another good example ...

That is another good example of dissonance. I 'm not trying to be rigid with the definition, as it 's been used in both senses and others besides . r n r nThat does sound like an interesting game, despite the hypocrisy. Though I suppose it could be redeemed if ...