Matthew Jenkin's Blog
An interested muser on various game topics, particularly stories. More general bloggery can be found at gruntledluddite.wordpress.com
A common approach to the complaint of grinding in RPGs is adding rewards or achievements for those players that persist. Thinking about why people dislike grind may suggest other solutions.
Some ponderings on the current state of game genres, with speculation on why and how they could be better defined.
Lots of games have implemented a "morality system", but these often leave players underwhelmed. A random insight from a match-3 game suggests a reason why, and an approach to solving the problem.
In which I make the bold claim that no games have (yet) had a great story, and attempt to give the key reasons why.
Matthew Jenkin's Comments
[Blog - 06/26/2015 - 01:42]
Thank you all for your ...
Thank you all for your responses. r n r nPerhaps I could explain myself better and incorporate your insights and corrections . I consider grind to be a player feeling, not a game mechanic. I believe this feeling can be reduced if in-game activities are given purpose. r n r ...
[Blog - 06/08/2014 - 07:37]
[Blog - 05/23/2014 - 05:12]
That is another good example ...
That is another good example of dissonance. I 'm not trying to be rigid with the definition, as it 's been used in both senses and others besides . r n r nThat does sound like an interesting game, despite the hypocrisy. Though I suppose it could be redeemed if ...