Rise and Fall in Deus Ex: Human Revolutions  |
| Posted by Matthew Schanuel on Sun, 16 Dec 2012 10:21:00 EST in
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| Deus Ex: Human Revolution consciously draws on two opposed myths - the Icarus myth and the Adam and Eve myth - to examine whether transhumanism will generate a Fall or a Rise. |
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Meaningful Digital Spaces: Sense of Place in a Hollow World  |
| Posted by Matthew Schanuel on Fri, 14 Dec 2012 10:17:00 EST in
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| Physical terrain seems more “real,” and indeed does appeal to more senses than virtual terrain is currently capable of, yet both are encountered and become meaningful by virtue of their interaction with the human mind. |
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What can we consider ‘negative space’ in games?  |
| Posted by Matthew Schanuel on Wed, 12 Dec 2012 10:06:00 EST in
Design
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| There is a concept, though only dimly expressed in Western criticism, of “negative” space. If games have an analogue to the blank canvas, it is this: the wish of a player to assume a body (or if not a body, some tool or mechanism for interaction) and act. |
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