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Matthew Thomas's Blog


I am currently a student of computer game design attending NVCC in Northern Virginia and then transfering to George Mason University. I am also an indie developer looking forward to putting out my first title somtime later this year (2015). I've worked extensivley in Source, Unreal and Unity with much outdated knowledge in Unreal 2.5. I am a jack of all trades and a master of none, meaning that I do art, programming, music, ect all on my own for the most part.

I've been a long time reader of the work on this site and I'm looking forward to activley contributing and as always, learning more about the game industry from the detailed perspective the people on this site have.

If you need to reach me, you can find me at these places.
*portfolio link coming when it's done*


Member Blogs

Posted by Matthew Thomas on Tue, 12 Feb 2013 10:09:00 EST in Design, Console/PC
When broken down and examined, there are plenty of flaws with the mechanics of the Sonic the Hedgehog games on all platforms, and for whatever reason those flaws are even more prevalent in the 3D Sonic games on consoles. I try to explain them in detail.

Matthew Thomas's Comments

Comment In: [Blog - 02/23/2016 - 08:15]

You talk about how building ...

You talk about how building a community was essential for the campaigns success. How did you do that for Pinstripe r n r nI look forward to playing it when it 's finished. I saw it played on Grumps and it looks like loads of fun.

Comment In: [Blog - 07/31/2015 - 06:53]

Just played it today Farhan. ...

Just played it today Farhan. Really impressive stuff

Comment In: [Blog - 09/10/2014 - 09:40]

Worth mentioning, Paper Mario does ...

Worth mentioning, Paper Mario does a fantastic job of making RPG mechanics more kinestheticaly gratifying by having the player time the button presses with stronger moves having more complex button presses. It 's something I would like to see more of in modern RPG 's that fringe between action RPG ...

Comment In: [Blog - 09/02/2014 - 09:13]

This is essentially gamification 101 ...

This is essentially gamification 101 and it illustrates an important point. I forget the source of this quote, but the moment it becomes work, it 's not a game anymore. It 's just work, and that ruins the entire point of gamification. In a corporate environment, getting these fundamentals right ...

Comment In: [Blog - 06/09/2014 - 12:07]

This is a really neat ...

This is a really neat in-house perspective, but I worry about the long term ramifications of more developers doing early access games. I experience the gamer burnout pretty quickly, and if a game isn 't finished I 'm usually left with a bad impression. r n That game had some ...

Comment In: [Blog - 06/09/2014 - 09:04]

As a student, this is ...

As a student, this is what I always see with my peers. A classmate will say he has a great idea for a game and upon asking him what the game is, they 'll say A hybrid of this and that theme or The story of guy doing thing . ...