Matthias Zarzecki's Blog
Matthias Zarzecki is an Unity-Award-nominated Indiegame-designer, iPhone-Dev and game-design-student. Go see his stuff at www.matthewongamedesign.com
A look at where genres fall on a "complexity". It goes from non-fiction-games (GTA, Sims, Fifa) to Heavy Simulators
What the addition of Women to the Call Of Duty games franchise means
A look at the logistics involved in setting up the level for Looking for Group - The Fork of Truth. Part 3 of 3
A look at the setup of the level of Looking For Group - The Fork of Truth. Part 2 of 3.
A look at the level-design employed in the Kickstarter-Demo of looking for Group - The Fork of Truth. Part 1 of 3
A look into the depths of Tomb Raider 2 to see how well it holds up
Matthias Zarzecki's Comments
[Blog - 02/27/2013 - 03:27]
Ha, so true : r ...
Ha, so true : r n r nFiguring out how to call these terms was somewhat difficult, I 'd welcome better ones :
[Blog - 02/25/2013 - 11:38]
[Blog - 04/19/2012 - 04:36]
My personal favorite is Tomb ...
My personal favorite is Tomb Raider 2. It 's easily the most coherent with the smallest amount of invisble-walls and railroading of the classic ones. But I can 't really decide which of the new ones could be the best, they 're all interesting :