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Mattie Brice's Blog

 

Mattie Brice is a play critic, designer, and activist. She focuses her writing on diversity initiatives in the games industry, often bringing in the perspective of marginalized minority voices to publications like Paste, Kotaku, The Border House, and Pop Matters. Mattie also consults, speaks, and teaches about games. Her studies have led her to explore narrative design and plans to push the borders of how we think play.

 

Member Blogs

Posted by Mattie Brice on Tue, 13 Nov 2012 09:43:00 EST in Design, Indie
This will be a design article on my game Mainichi, aiming to be insight to my thought process during its creation and serve as a guide for others to make games. Stresses personal voice, low development costs, and optional programming skills.


Posted by Mattie Brice on Tue, 29 Nov 2011 10:05:00 EST in Design, Console/PC
It's common practice to sexualize women in games, but do we know how it happens, and how we can use the same techniques to sexualize men?


Posted by Mattie Brice on Wed, 16 Nov 2011 10:21:00 EST in Design, Console/PC
Recognizing the pervasive presence of American accents in games reveals the politics behind the choice of including other accents. The relationship between all these accents show American ethnocentrism and the marginalization of other cultures.



Mattie Brice's Comments

Comment In: [News - 08/06/2013 - 01:09]

I hope it doesn 't ...

I hope it doesn 't come of that I think you are especially racist/classist/a bad person. Not what I meant to communicate. r n r nWhat I, and possibly others, are noting is the reference material of that man in the ad and the current politics of standing your ground ...

Comment In: [News - 07/18/2012 - 01:19]

When it came to Dyad ...

When it came to Dyad reviews, I went in looking for what others thought since I got to play it a bit. And I noticed what Leigh mentioned, that there was a predominate focus on how Dyad would be received by audiences, trying to parse what the experience was similar ...

Comment In: [Blog - 08/27/2011 - 12:47]

I wish I had notifications ...

I wish I had notifications for this site somehow I'm actually working on a project on RPG Maker, with many ideas of how I want to push RPGs forward with a focus on the narrative. I'm trying to incorporate interactivity into my writing as a Creative Writing major to look ...

Comment In: [News - 08/23/2011 - 03:56]

What is 'proper' or a ...

What is 'proper' or a 'rule' of language is fluid over time and fits the needs and attitudes of the society using it. What was considered a rule when English first started isn't necessarily a rule now, and we've come up with a whole bunch of new ones. If we ...

Comment In: [Blog - 08/22/2011 - 01:24]

It's definitely a good game ...

It's definitely a good game that isn't RPG long or expensive to play even just for research purposes, as the narration is probably the strongest part of that game, and creates a whole bunch of questions about storytelling in games. I don't think it's the perfect game, but it at ...

Comment In: [Blog - 08/21/2011 - 12:14]

I apparently didn't take the ...

I apparently didn't take the hint in DA:O. I went to Redcliffe first, but then did Haven and Orgrimmar. I just assumed I need to be extremely careful with my tactics with those funneling battles, and I was able to get past them. In hindsight, I should have thought Hmm, ...