Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Max Pears's Blog   Expert Blogs

 

Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A. 

Constantly looking to learn new and creative things whilst sharing my knowledge to help our amazing industry grow.

 

Blog Subscription: http://www.maxpears.com/consulting/ 

Portfolio: http://www.maxpears.com/

Twitter: @MaxPears

Instagram: @Max.Pears

 

Expert Blogs

Posted by Max Pears on Tue, 13 Jun 2017 11:38:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
I discuss how the controller layout can help replicate the movement of the actual motion. Helping to increase immersion for your game. First posted on http://www.maxpears.com/category/blog/


Posted by Max Pears on Tue, 04 Apr 2017 09:48:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.


Posted by Max Pears on Mon, 12 Dec 2016 09:58:00 EST in Design, Art, Console/PC, Serious, Indie, Smartphone/Tablet
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.


Posted by Max Pears on Fri, 07 Oct 2016 09:24:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR
Blog taken from my personal site. Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.


Posted by Max Pears on Wed, 24 Aug 2016 10:09:00 EDT in Design, Art, Console/PC, Serious, Indie
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.


Posted by Max Pears on Fri, 08 Jul 2016 09:58:00 EDT in Design, Console/PC, Smartphone/Tablet
Taken from my personal site. Thinking of alternative ways to teach players without using text bubbles.



Max Pears's Comments

Comment In: [Blog - 06/15/2017 - 10:08]

Hahaha Can I just say ...

Hahaha Can I just say I love the ending later Nerds. r n r nGreat article, it is amazing how quick communication can break down even from small to big teams Seriously well done on seeing what you did wrong it takes a big person to look inwards than outwards. ...

Comment In: [News - 02/28/2017 - 08:32]

This is really interesting, and ...

This is really interesting, and I liked how they were trying to build a bigger universe with the cross media film and show. r n r nTo me as a fan I felt there were some things that slipped through the cracks, like some of these characters not being referenced ...

Comment In: [News - 10/22/2014 - 04:01]

Loved the line People love ...

Loved the line People love to learn but hate to be taught great article thank you for sharing

Comment In: [Blog - 04/21/2016 - 02:02]

Awesome dude I completely forgot ...

Awesome dude I completely forgot about this and man you are right, another great example of how to start a game. r n r nCheers

Comment In: [News - 01/20/2009 - 03:30]

Hey, just want to say ...

Hey, just want to say that this is a great article r n r nIts been a long time since I played Crisis Core, and I use to love the cutscenes from the match but never really pieced together how important this was. r n r nThe ending with everything ...

Comment In: [Blog - 07/08/2016 - 09:58]

That is a really good ...

That is a really good question, sadly I do not know the answer to this. I think controls are interesting because if you give someone a controller they will right a way mess around to see what happens. r n r nI have not played Xcom, but yh Darksouls is ...