Max Pears's Blog
Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A.
Constantly looking to learn new and creative things whilst sharing my knowledge to help our amazing industry grow.
Blog Subscription: http://www.maxpears.com/consulting/
I discuss how the controller layout can help replicate the movement of the actual motion. Helping to increase immersion for your game.
First posted on http://www.maxpears.com/category/blog/
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.
Blog taken from my personal site.
Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Taken from my personal site.
Thinking of alternative ways to teach players without using text bubbles.
Max Pears's Comments
[Blog - 06/15/2017 - 10:08]
Hahaha Can I just say ...
Hahaha Can I just say I love the ending later Nerds. r n r nGreat article, it is amazing how quick communication can break down even from small to big teams Seriously well done on seeing what you did wrong it takes a big person to look inwards than outwards. ...
[News - 02/28/2017 - 08:32]
This is really interesting, and ...
This is really interesting, and I liked how they were trying to build a bigger universe with the cross media film and show. r n r nTo me as a fan I felt there were some things that slipped through the cracks, like some of these characters not being referenced ...
[News - 10/22/2014 - 04:01]
[Blog - 04/21/2016 - 02:02]
[News - 01/20/2009 - 03:30]
Hey, just want to say ...
Hey, just want to say that this is a great article r n r nIts been a long time since I played Crisis Core, and I use to love the cutscenes from the match but never really pieced together how important this was. r n r nThe ending with everything ...
[Blog - 07/08/2016 - 09:58]
That is a really good ...
That is a really good question, sadly I do not know the answer to this. I think controls are interesting because if you give someone a controller they will right a way mess around to see what happens. r n r nI have not played Xcom, but yh Darksouls is ...