Max Pears's Expert Blogs
This is a 3-part series where I break down Level Desing and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there.
This blog covers why research is super important and why as designers we should never skip this phase. One thing to consider as well when creating a level is where is the toilet?
Originally on: Maxpears.com
I discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique.
Originally posted on: http://www.maxpears.com/category/blog/
I talk about one of my favourite books and break down why it is my fav and why more designers should read it.
Originally posted on:
I have launched my new podcast about video games.
Level Design Lobby
FInd out more info
Originally posted on: maxpears.com
I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth.
How combat design can work with your story
I discuss why documentation is needed in the game development cycle and how it can be improved and improve the game dev cycle.
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn.
First post on: http://www.maxpears.com/category/blog/
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic.
I discuss how the controller layout can help replicate the movement of the actual motion. Helping to increase immersion for your game.
First posted on http://www.maxpears.com/category/blog/
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