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Megan Fox's Blog   Expert Blogs


I'm the founder / programmer / designer at Glass Bottom Games.  In the past I've worked for LEGO on LEGO Universe and with various startups on various prototypes, like Idyllon.  Before that was a possibly misspent youth of Duke 3D / Quake modding and mode13h pixel pushing.

Basically, I'm a nerd.  But I also play Capoeira and do Yoga, so I'm a... graceful nerd?  Hmm.

Tweet at @glassbottommeg, and maybe I will tweet back.


Expert Blogs

Posted by Megan Fox on Tue, 27 May 2014 09:53:00 EDT in Business/Marketing, Indie
It's popular to talk about the indie bubble. How it popped, how there wasn't an indie bubble in the first place, etc. Enough. Let's move on, and instead discuss: what we're going to do about it, and how to still succeed as an indie.

Posted by Megan Fox on Fri, 27 Sep 2013 09:52:00 EDT in Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet
The life and times of Jones On Fire, by Glass Bottom Games. It was to be the studio's successful opening volley, a HELLO WORLD to the industry at large, it became such... but it was also a massive disappointment.

Posted by Megan Fox on Sat, 23 Jul 2011 11:25:00 EDT in Design, Indie
Regenerating health is en-vogue lately, but is it really a good design practice? I contend the answer is a solid... sometimes - but not terribly often.

Posted by Megan Fox on Wed, 02 Mar 2011 06:48:00 EST in Business/Marketing
Convinced of the death of the non-99c game? That games have been devalued, and content is meaningless? I politely disagree.

Posted by Megan Fox on Mon, 17 Jan 2011 09:59:00 EST in Business/Marketing
Everyone likes a generalist, but to get through the doors, you've first got to be a crackerjack specialist.

Posted by Megan Fox on Wed, 29 Dec 2010 05:09:00 EST in Business/Marketing
If you find yourself uploading a WMV to your site and making an link to it, or you're in the middle of writing a custom Flash video player for a similar purpose - stop, stop right there. This one's for you.

Megan Fox's Comments

Comment In: [News - 09/19/2013 - 07:00]

... now beaten by Sproggiwood, ...

... now beaten by Sproggiwood, and a bunch of other games I bet, heh. Anyone know what the actual record holder is Didn 't something make it through in just hours

Comment In: [Blog - 05/27/2014 - 09:53]

The feeling of satisfaction for ...

The feeling of satisfaction for me derives from being able to work full-time and be my own boss. Choose my projects, choose what themes are important to me, etc. To make the game I want to make, and to not have to worry about anything but making that game the ...

Comment In: [Blog - 07/14/2013 - 07:43]

It 's a huge bummer ...

It 's a huge bummer for boardgame Kickstarters, but for videogame Kickstarters, the trend is increasingly away from physical rewards anyways - this would just seem to hasten that shift.

Comment In: [Blog - 03/11/2014 - 11:07]

It 's already happening Hot ...

It 's already happening Hot Tin Roof our project - is a team of 7 loosely-knit collaborators. Or look at the collaborations between @jtruher and Rocket Cat Games, or similar things happening elsewhere. r n r nThis is already how indies make their games. Very few are truly solo, ...

Comment In: [Blog - 10/13/2013 - 02:36]

Hola Edward, developer of Jones ...

Hola Edward, developer of Jones On Fire here r n r nLike Aaron says... what you want to do just won 't make you money. I 'm sorry, but it won 't. It is not a strategy you can use to make a successful game right now. You will release, ...

Comment In: [Blog - 09/27/2013 - 09:52]

Yikes - I knew it ...

Yikes - I knew it wasn 't great for you guys, but I 'd assumed it was better than that. Sorry to hear it : Good to know Jones On Fire was probably doomed regardless of bad choices I made, I guess r n r nAlso, yeah, the porting thing ...