I'm a PhD student at Goldsmiths College at the University of London, in the Computational Creativity Group. I'm researching ways in which we can build software that design games autonomously, with creative depth and meaning. In doing so, I'm hoping to contribute ideas to building better tools for both professionals and amateurs to design games.
To find out more about my research, or the game-designing system ANGELINA, you can visit the project site: www.gamesbyangelina.org
This week: how two researchers built a WarioWare-generator that automatically themed its own games.
This week: exhaustively searching a puzzle game's design space. The Saturday Papers is a snappy summary of academic games research.
This week: automatically finding solutions to physics-based puzzles. How a clever bit of abstraction can tame the wild, continuous, real-time solution space!
This week: PuzzleScript and the PyVGDL. The Saturday Paper looks at two different attempts to build a simple game description language.
This week: how procedural generators can be game mechanics. We look at Endless Web, an experimental game that lets procedural generation take center stage.
This week: analysing stealth game levels automatically in Unity. The Saturday Papers is a fortnightly summary of the latest games research.
[Blog - 01/04/2014 - 11:22]
Haha, nice example And a ...
Haha, nice example And a cool application of the idea. Did you get what you wanted out of the python run in the end
[News - 10/21/2013 - 05:28]
This seems like a pretty ...
This seems like a pretty clever idea. I was impressed by my younger brother 's ability to pick up an arbitrary Minecraft mod and rifle through YouTube learning its ins and outs. Fairly young kids are getting remarkably comfortable with simple logic thanks to Redstone - this is a cool ...
[Blog - 09/13/2013 - 05:34]
[News - 09/06/2013 - 01:22]
I think there 's a ...
I think there 's a tendency to expect immediate understanding/gratification/punch from games, especially games we 've heard a lot about, or games that are doing well on mobile platforms in particular. 868 so far has been a game I 've actually had to think about and stop rushing through. I ...
[Blog - 08/05/2013 - 09:55]
Hi to both of you, ...
Hi to both of you, and apologies for replying so late To my knowledge there 's no way to download the tool just yet, but get in touch with Antonios and he might have more info for you
[Blog - 07/06/2013 - 06:36]
Of course, but narrowing a ...
Of course, but narrowing a problem down is how we begin to solve it in a scientific context, often. Making a problem manageably small means we can focus on the bis we 're most interested in, then extrapolate out to larger problems. I think even psychological interactions can be modelled ...