Michael Heron's Blog
My name is Michael Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. You can find links to my published academic work here.
I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.
I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games.
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
Accessibility, game accessibility included, has an image problem, and it’s perhaps the biggest barrier to progress that hasn’t been seriously confronted by those of us working within the field. This post asks the question - 'how do we fix that?'
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.
Here's what we were up to in the month of May, 2018
In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important for all of us.
Here's what we were up to in the month of April, 2018
Michael Heron's Comments
[Blog - 08/17/2018 - 06:42]
I think it 's uncomfortable ...
I think it 's uncomfortable territory - if you 're already flirting with the idea that Patreon is a kind of crowdsourced welfare something I hear a fair bit it only intensifies the unease to open up and talk about it. Kickstarters are usually an easier sell - 'give me ...
[Blog - 07/29/2016 - 10:38]
Hi there - sorry, missed ...
Hi there - sorry, missed this at the time r n r nIt 's definitely true there is nothing specific about hunting around for words/environment hooks that is a problem, but in my experience this was almost always unintended. I don 't recall many people, during my time coding collaboratively ...
[Blog - 08/10/2016 - 12:12]
Cool - who were you ...
Cool - who were you on DW MUD I was Drakkos there was a Lord, IIRC correctly, at the height of the Quest List Wars . r n r nThere certainly was an ingrained opposition to the idea of cheating in all its forms, but I don 't think it ...