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Michael Heron's Blog


My name is Michael Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. You can find links to my published academic work here.

I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.

I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games.


Member Blogs

Posted by Michael Heron on Mon, 22 May 2017 05:22:00 EDT in Business/Marketing, Design, Serious
This is a discussion of the ways in which games, both video and tabletop, are resistant to the analytical techniques of criticism from other, more passive disciplines.

Posted by Michael Heron on Fri, 19 May 2017 09:29:00 EDT in Business/Marketing, Design, Production
Global Accessibility Awareness Day is once again upon us, and this article considers the value of accessibility advocacy in relation to video and analog and gaming.

Posted by Michael Heron on Fri, 05 May 2017 09:24:00 EDT in Business/Marketing, Design
Do you know someone that might be looking to put together an accessible games library on a budget? Check out our guide. It might be useful for librarians, care home owners, schools, and other organisations.

Posted by Michael Heron on Mon, 01 May 2017 10:22:00 EDT in
Here's what's been happening in the world of Meeple Like Us in April of 2017.

Posted by Michael Heron on Fri, 07 Apr 2017 09:26:00 EDT in Business/Marketing, Design, Production, Serious
Meeple Like Us has been investigating the accessibility of tabletop games for a year now. Here's our summation of what that research has showed to date.

Posted by Michael Heron on Mon, 03 Apr 2017 09:23:00 EDT in Business/Marketing, Design
Here is the Meeple Like Us news for March of 2017, discussing the state of board game accessibility as we explore the design landscape.

Michael Heron's Comments

Comment In: [Blog - 07/29/2016 - 10:38]

Hi there - sorry, missed ...

Hi there - sorry, missed this at the time r n r nIt 's definitely true there is nothing specific about hunting around for words/environment hooks that is a problem, but in my experience this was almost always unintended. I don 't recall many people, during my time coding collaboratively ...

Comment In: [Blog - 08/10/2016 - 12:12]

Cool - who were you ...

Cool - who were you on DW MUD I was Drakkos there was a Lord, IIRC correctly, at the height of the Quest List Wars . r n r nThere certainly was an ingrained opposition to the idea of cheating in all its forms, but I don 't think it ...