Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 26, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Michael Heron's Member Blogs

Posted by Michael Heron on Wed, 02 Jan 2019 04:11:00 EST in Business/Marketing, Design, Production
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.

Posted by Michael Heron on Sun, 16 Dec 2018 10:45:00 EST in Business/Marketing, Design, Production, Serious, Social/Online
My name is Dr. Michael James Heron.  And I’m a fraud.  Herein lies my confession, in the dying days of the Year of our Lord, 2018. 

Posted by Michael Heron on Tue, 27 Nov 2018 10:07:00 EST in Business/Marketing, Production, Serious
Board games have a powerful role they can play in alleviating social isolation. They're social experiences that are non-stigmatic, and in this post I discuss how that can be a valuable and powerful combination that could very well save lives.

Posted by Michael Heron on Tue, 13 Nov 2018 10:27:00 EST in Business/Marketing, Production, Serious, Social/Online
Review scores have become very unfashionable. They've been replaced with badges, recommendation lists, and a whole pile of categorizations. Largely though the problem here isn't with review scores. It's in how people use them.

Posted by Michael Heron on Wed, 07 Nov 2018 11:30:00 EST in Business/Marketing, Serious
I intend for 2019 to be a year of depth - a chance to play all those games I have bought and never even looked at. No new hobbies. No new unnecessary purchases. Just me and my Steam library in mortal combat.

Posted by Michael Heron on Fri, 26 Oct 2018 10:21:00 EDT in Business/Marketing, Design, Production, Serious
Are there common accessibility issues across board games despite the fact that every board game is different? The answer initially seems like it should be no, but actually there is a common problem. Board games have manuals, and manuals are awful.

Posted by Michael Heron on Mon, 15 Oct 2018 11:18:00 EDT in Business/Marketing, Design, Production
Whether or not board game reviewers should silo themselves away from other perspectives or not, it's a concept that can be difficult to fully realise when you review only for a hobby.

Posted by Michael Heron on Tue, 25 Sep 2018 11:01:00 EDT in
Board gaming is sometimes considered to be a luxury hobby. Given that the costs need not necessarily be excessively high, what does that even mean? We discuss in this post.

Posted by Michael Heron on Fri, 14 Sep 2018 09:32:00 EDT in Business/Marketing, Design, Serious
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.

Posted by Michael Heron on Mon, 27 Aug 2018 09:57:00 EDT in Business/Marketing, Design, Production, Serious, Indie
Accessibility, game accessibility included, has an image problem, and it’s perhaps the biggest barrier to progress that hasn’t been seriously confronted by those of us working within the field.   This post asks the question - 'how do we fix that?'

[Previous] | [Next]