Michael Hicks's Blog
After six years of trial and error experiences promoting my games, Iíve compiled some essential tips into one video!
A talk about my story of how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education.
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.
An article about burnout, the creative process, love and the video game industry.
This tutorial will walk you through converting an XNA4 project to the open source FNA library. By the end of this tutorial you will have your XNA project running on Windows, Mac and Linux.
A reflection on my journey to make a game about the pains of being a creative person.
Michael Hicks's Comments
[Blog - 12/09/2015 - 10:28]
[Blog - 07/30/2014 - 12:39]
No problem, and that 's ...
No problem, and that 's great to hear - it 's definitely helpful we have places like this to come together and share with other devs
[Blog - 06/23/2014 - 11:16]
[Blog - 04/12/2013 - 11:53]
Hey man, thanks I really ...
Hey man, thanks I really appreciate your comment... r n r nThere 's a lot of truth in the things you said. With past projects I 've found a lot of criticism to be helpful in growing, but with this game I didn 't find as much. For a while ...