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July 23, 2017
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Michael Hicks's Blog


I make games!

Follow me on Twitter (@michaelartsxm) || MichaelArts (


Member Blogs

Posted by Michael Hicks on Tue, 03 May 2016 02:06:00 EDT in Business/Marketing
After six years of trial and error experiences promoting my games, Iíve compiled some essential tips into one video!

Posted by Michael Hicks on Wed, 09 Dec 2015 10:28:00 EST in Design, Programming, Production, Indie
A talk about my story of how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education.

Posted by Michael Hicks on Tue, 26 May 2015 02:35:00 EDT in Business/Marketing, Design, Production, Indie
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.

Posted by Michael Hicks on Wed, 30 Jul 2014 12:39:00 EDT in Production, Indie
An article about burnout, the creative process, love and the video game industry.

Posted by Michael Hicks on Mon, 23 Jun 2014 11:16:00 EDT in Programming, Console/PC
This tutorial will walk you through converting an XNA4 project to the open source FNA library. By the end of this tutorial you will have your XNA project running on Windows, Mac and Linux.

Posted by Michael Hicks on Fri, 12 Apr 2013 11:53:00 EDT in Design, Indie
A reflection on my journey to make a game about the pains of being a creative person.

Michael Hicks's Comments

Comment In: [Blog - 12/09/2015 - 10:28]

Thanks David ...

Thanks David

Comment In: [Blog - 07/30/2014 - 12:39]

No problem, and that 's ...

No problem, and that 's great to hear - it 's definitely helpful we have places like this to come together and share with other devs

Comment In: [Blog - 06/23/2014 - 11:16]

You 're welcome Glad it ...

You 're welcome Glad it was useful

Comment In: [Blog - 04/12/2013 - 11:53]

Hey man, thanks I really ...

Hey man, thanks I really appreciate your comment... r n r nThere 's a lot of truth in the things you said. With past projects I 've found a lot of criticism to be helpful in growing, but with this game I didn 't find as much. For a while ...