Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Blogs

Michael Kowalski's Comments

Comment In: The Fast Thinker [Blog - 06/18/2009 - 08:19]

Personally I find the induction ...

Personally I find the induction of the random button mechanic outside of the music genre to more of a hinderance and a case of lazy design than catering to the casual. I loved Resident Evil 5, playing thru it several times, but the most irritating and jarring experience wasn't the ...

Comment In: High Fructose Corn Syrup VERSUS Video Games [Blog - 06/16/2009 - 10:28]

I agree that it all ...

I agree that it all comes down to personal responsiblity. We have to take care in our own decsions on health and time managment, but yet on the same breath we probably must admit our gamer culture almost romantizes the idea of being a couch potato. That gaming is a ...

Comment In: From Concept to Execution - The Art of Defense Grid: The Awakening [Feature - 05/27/2009 - 05:30]

Great read. Always interesting following ...

Great read. Always interesting following the ideas from concept to implementation.

Comment In: Opinion: Resident Evil 5 - How Does This Make You Feel, 'Partner'? [News - 04/01/2009 - 06:14]

There are at least 450 ...

There are at least 450 different variations of Monopoly. At the end of the day, they're all still boring once you start playing and the game never ends with everyone happy. When I think about how Capcom decided to bring RE to Africa they were probably just answering the question, ...

Comment In: The 'Ideas' Guy [Blog - 03/10/2009 - 12:54]

Loved this article, wish I ...

Loved this article, wish I would have read it two years ago when I began my student life as an idea guy. It took many long hours and a grain a salt to figure out that you can't just appear like some rock star designer and start barking orders to ...

Comment In: Of Orcs and Robots: Why Originality is Overrated [Blog - 03/09/2009 - 01:33]

I've always enjoyed the game ...

I've always enjoyed the game of leapfrog that the industry has been playing since its conception. Every great idea gets processed and re-imagined into something better. Though at the same time, it's always fantastic to see a game come from left field and just knock ya out.

[Previous Michael Kowalski Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.