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March 21, 2019
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Posted by Max Pears on 03/20/19 06:42:00 pm in Design, Production, Console/PC, Indie, Smartphone/Tablet
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Josh Ge on 03/13/19 11:15:00 pm in Design, Programming, Production, Art, Console/PC, Serious, Indie
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.

Posted by Jason Della Rocca on 03/12/19 10:33:00 am in Business/Marketing, Production, Indie
As a follow-up to project specific financing options, we now turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.

As we continue into 2019, the global gaming market continues to rapidly grow and evolve in ways that demand our attention. Let’s review some of the findings in the most recent global game industry report.





Posted by Johan Karlsson on 03/21/19 04:47:00 pm in Programming
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.

Posted by Jori Hamilton on 03/20/19 06:53:00 pm in Business/Marketing, Console/PC, Social/Online, VR
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.

Posted by C Bel on 03/20/19 06:51:00 pm in Design
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun. Here, I'll describe what could be basic rules for such a simulation game.

A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.

In this post, I will explain what is the flow theory and how can we applied it while designing a video game.

Posted by Davide Aversa on 03/20/19 06:48:00 pm in Design
I hate gathering quests. Whenever a gathering quest pops out in my single player experience, I get furious. Unfortunately, this is a virus that it is spreading. Therefore, I needed to make a stand. This article is my stance: gathering quest sucks.