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Blogs

Michael Molinari's Expert Blogs

Lag, Control, and You  Featured Blogs
Posted by Michael Molinari on Fri, 15 Jan 2010 11:57:00 EST in Game Design, Visual Art
Lag is the mortar that binds people with controls, and binds controls with games. Sometimes it's thick, and sometimes it's invisible. The point is, it exists. And I made some diagrams about it.
Read More... | 3 Comments

How My Grandfather Won The War: Designing for One  Featured Blogs
Posted by Michael Molinari on Thu, 03 Dec 2009 11:02:00 EST in Game Design, Visual Art
A look at how I created a game that ended up winning and losing at the same time.
Read More... | 2 Comments

Ikaruga: Line Graphs Don't Lie
Posted by Michael Molinari on Thu, 09 Jul 2009 05:22:00 EDT in Game Design, Visual Art
An analytical look at Ikaruga's Xbox 360 leaderboard scores. Prepare to not be shocked by the results.
Read More... | 0 Comments

The Blame Game: It's Not Me, It's You
Posted by Michael Molinari on Thu, 18 Jun 2009 07:53:00 EDT in Game Design, Visual Art
Do I like a challenge? Yes. Do I like an unfair challenge? Definitely. Do I like unfair? Well, of course not.
Read More... | 6 Comments

Ikaruga: Practicing Faith
Posted by Michael Molinari on Sun, 07 Jun 2009 08:22:00 EDT in Game Design, Visual Art
An in-depth look at one level of Ikaruga, examining just what makes people love it (i.e. shmups) so much and keep coming back for more. Perfect for the curious. Even better for anyone who knows the game by heart.
Read More... | 2 Comments

Where Have All The Shmups Gone!?
Posted by Michael Molinari on Wed, 20 May 2009 03:25:00 EDT in Game Design, Visual Art
A dying genre is kept alive, if only for one more moment, by a blog entry on Gamasutra. Clap if you believe in shmups!
Read More... | 9 Comments

Boss Rush Mode: Boss Yes, Not So Much Rush
Posted by Michael Molinari on Wed, 13 May 2009 12:07:00 EDT in Game Design, Visual Art
You've played it before. Now find out why the joy you may have felt while playing it was all for nothing. Also: niche references to the Star Wars universe.
Read More... | 2 Comments

Dual Play: When Playing With Yourself is a Gameplay Mode
Posted by Michael Molinari on Tue, 28 Apr 2009 02:50:00 EDT in Game Design, Visual Art
Twice the action. Double the stakes. Unfathomably more challenging. If I told you this existed, you'd say it was impossible for anyone to complete, let alone perform. And yet, this world in which we live houses some very talented people.
Read More... | 7 Comments

Project RS3: I'm No Fanboy, I Just Appreciate Art
Posted by Michael Molinari on Tue, 21 Apr 2009 04:41:00 EDT in Game Design, Visual Art
Dare I tackle the subject of art, let alone that which may exist in games? To my own rhetoric I say, "Yes."
Read More... | 2 Comments

Sinistar: Things I Just Can't Do.
Posted by Michael Molinari on Tue, 14 Apr 2009 05:55:00 EDT in Game Design, Visual Art
Revealing the true inspiration for fear within my body, at least in regards to the 80s.
Read More... | 2 Comments

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