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Michael Molinari's Expert Blogs
Lag, Control, and You  |
| Posted by Michael Molinari on Fri, 15 Jan 2010 11:57:00 EST in
Game Design,
Visual Art
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| Lag is the mortar that binds people with controls, and binds controls with games. Sometimes it's thick, and sometimes it's invisible. The point is, it exists. And I made some diagrams about it. |
| Read More... | 3 Comments |
How My Grandfather Won The War: Designing for One  |
| Posted by Michael Molinari on Thu, 03 Dec 2009 11:02:00 EST in
Game Design,
Visual Art
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| A look at how I created a game that ended up winning and losing at the same time. |
| Read More... | 2 Comments |
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Ikaruga: Line Graphs Don't Lie |
| Posted by Michael Molinari on Thu, 09 Jul 2009 05:22:00 EDT in
Game Design,
Visual Art
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| An analytical look at Ikaruga's Xbox 360 leaderboard scores. Prepare to not be shocked by the results. |
| Read More... | 0 Comments |
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The Blame Game: It's Not Me, It's You |
| Posted by Michael Molinari on Thu, 18 Jun 2009 07:53:00 EDT in
Game Design,
Visual Art
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| Do I like a challenge? Yes. Do I like an unfair challenge? Definitely. Do I like unfair? Well, of course not. |
| Read More... | 6 Comments |
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Ikaruga: Practicing Faith |
| Posted by Michael Molinari on Sun, 07 Jun 2009 08:22:00 EDT in
Game Design,
Visual Art
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| An in-depth look at one level of Ikaruga, examining just what makes people love it (i.e. shmups) so much and keep coming back for more. Perfect for the curious. Even better for anyone who knows the game by heart. |
| Read More... | 2 Comments |
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Where Have All The Shmups Gone!? |
| Posted by Michael Molinari on Wed, 20 May 2009 03:25:00 EDT in
Game Design,
Visual Art
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| A dying genre is kept alive, if only for one more moment, by a blog entry on Gamasutra. Clap if you believe in shmups! |
| Read More... | 9 Comments |
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Boss Rush Mode: Boss Yes, Not So Much Rush |
| Posted by Michael Molinari on Wed, 13 May 2009 12:07:00 EDT in
Game Design,
Visual Art
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| You've played it before. Now find out why the joy you may have felt while playing it was all for nothing. Also: niche references to the Star Wars universe. |
| Read More... | 2 Comments |
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Dual Play: When Playing With Yourself is a Gameplay Mode |
| Posted by Michael Molinari on Tue, 28 Apr 2009 02:50:00 EDT in
Game Design,
Visual Art
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| Twice the action. Double the stakes. Unfathomably more challenging. If I told you this existed, you'd say it was impossible for anyone to complete, let alone perform. And yet, this world in which we live houses some very talented people. |
| Read More... | 7 Comments |
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Project RS3: I'm No Fanboy, I Just Appreciate Art |
| Posted by Michael Molinari on Tue, 21 Apr 2009 04:41:00 EDT in
Game Design,
Visual Art
|
| Dare I tackle the subject of art, let alone that which may exist in games? To my own rhetoric I say, "Yes." |
| Read More... | 2 Comments |
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Sinistar: Things I Just Can't Do. |
| Posted by Michael Molinari on Tue, 14 Apr 2009 05:55:00 EDT in
Game Design,
Visual Art
|
| Revealing the true inspiration for fear within my body, at least in regards to the 80s. |
| Read More... | 2 Comments |
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