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Sledgehammer Games / Activision
Level Designer (Temporary)
 
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Producer
 
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Senior/Lead Online Multiplayer
 
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Michael Parker's Comments

Comment In: Design success means knowing what to do with feedback [News - 02/06/2012 - 05:36]

It really depends on what ...

It really depends on what sort of level you are testing. There is a difference between do players like the game as a whole and Is enemy X too hard to kill I think it's somewhere in between watching and listening. Typically I'll watch and try to work out why ...

Comment In: The Great Game Design Debate: Persistent World vs. Static Progression Edition [Blog - 09/29/2011 - 02:19]

I didn't like Oblivion's system, ...

I didn't like Oblivion's system, but that could be because it was poorly implemented, rather than the theory was bad: - Levelling up could actually make you LESS powerful, if you level quickly and you don't get much stat increases then the monsters around you actually overtake you. - It ...

Comment In: Opinion: Why No One Listens To Your Ideas [News - 08/26/2011 - 04:31]

There's no such thing as ...

There's no such thing as a great idea. I used to think I had great ideas, until someone points out a massive problem with it which i didn't think of. Now my great idea is obviously a very stupid idea. Do I get depressed and frustrated No, because I expect ...

[Previous Michael Parker Comments]   

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