GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Michael Theiler's Comments

Comment In: A Revolution in Sound: Break Down the Walls! [Feature - 05/16/2012 - 04:10]

Its important to have the ...

Its important to have the confidence in your own worth to engender this sort of change. When I started in the industry I did not have the confidence to make your more practical suggestions a reality. Now I do, and see how easy they would be to implement. I impeach ...

Comment In: 3x5 Interview With Damian Kastbauer (aka Lost Chocolate Lab) [Blog - 04/10/2012 - 11:32]

Nice writeup. Looking forward to ...

Nice writeup. Looking forward to seeing your Racing Game Sound Study

Comment In: Rethinking the audio loop in games [Blog - 04/02/2012 - 09:15]

I find these kinds of ...

I find these kinds of discussions interesting. To me, music is about emotion, it is about lifting a game in certain sections to heighten emotions. As soon as you have music everywhere, you have diluted its ability to do just that - profoundly influencing the players perception of the game. ...

Comment In: Opinion: Making rad audio for everyone [News - 03/28/2012 - 06:04]

I agree make sure your ...

I agree make sure your game sounds great on the best system, but there are methods for making your game sound right on any system. Its next to impossible to sound good on a crap system, but if you treat your sounds right, the balance will still be there, it ...

Comment In: Team Audio: Emotion Designers [News - 01/31/2012 - 04:44]

Wow. What an amazingly well ...

Wow. What an amazingly well written, well reasoned, lucid and finally true, spot on, well said piece This is how I will explain what I do from now on, it is the perfect antidote to getting upset at being misunderstood and under utilised. Wow. Great. I am excited.

Comment In: Soundscapes: What sound does to games and brains [Blog - 12/13/2011 - 07:15]

Personally, I think whenever anyone ...

Personally, I think whenever anyone wants music as part of the environment, one must ask why Any time music is used for filler, it lessens any emotional impact that music will have at a time when you want it to have an emotional impact. Constant music is the bane of ...

Comment In: Team Audio Relies On You To Let Us Know [News - 10/21/2011 - 04:25]

This list is great Every ...

This list is great Every point is relevant to my past experiences, so I think this is a universally relevant write up here. I reckon we could have saved around a quarter of our time if the points above had been addressed. Sounds like an exaggeration, but I believe it ...

Comment In: Analysis: Three Roles I Played In L.A. Noire [News - 09/21/2011 - 06:33]

I really enjoyed reading the ...

I really enjoyed reading the last part of this article. Peret and I spent a lot of time and energy trying to get the audio for the world just right. We wanted it to feel populated enough to be real, have that old character to it without drawing on cliches. ...

Comment In: Bethesda Sues Interplay Over Use Of Fallout License [News - 09/11/2009 - 12:15]

@ Gomez I'm not American ...

@ Gomez I'm not American and don't live in America. There's a bug in your head that will never get fixed :- Count me suitably chastened. Sorry if my assumption caused any offense. I don't respect Bethesda much any more, but maybe I didn't already, maybe this has nothing to ...

Comment In: A Lot Of Noise About Nothing In Particular... [Blog - 07/14/2009 - 03:44]

Totally Nice post. But I ...

Totally Nice post. But I would also suggest re our last paragraph - tell that to the Design Leads, Directors, and those handing out the money :- I think innovative audio is around the corner as games are critically praised for it, practitioners like you and I can use the ...

[Previous] | [Next]   

UBM Tech