Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 19, 2014
arrowPress Releases
December 19, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mickey Blumental's Blog   Expert Blogs

 

Winnipeg based game design consultant.

 

 

fowlmoon.com

@14legs on Twitter

 

Expert Blogs

Posted by Mickey Blumental on Mon, 01 Sep 2014 06:37:00 EDT in Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet
The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.


Posted by Mickey Blumental on Sun, 31 Mar 2013 07:45:00 EDT in Design
Are freemium games really free? Just because youíre not paying money doesnít mean youíre not paying.


Posted by Mickey Blumental on Thu, 31 Jan 2013 06:12:00 EST in Design
10 ways to keep your players engaged with your game for longer (and why would you want them to).



Mickey Blumental's Comments

Comment In: [Blog - 09/01/2014 - 06:37]

It 's true. We have ...

It 's true. We have addressed the skill issue by making the easy difficulty ridiculously easy.

Comment In: [Blog - 08/04/2014 - 09:55]

This is amazing. Thanks for ...

This is amazing. Thanks for sharing. I 'll let you know if I find more. :-D lt 3

Comment In: [Blog - 08/06/2013 - 01:17]

Great job Love the design. ...

Great job Love the design. r n r nThere is always room for silly smutty designs, but keep this in mind: r n r nhttp://zaewen.files.wordpress.com/2011/12/isitsexistchart.jpg

Comment In: [News - 04/03/2013 - 06:58]

My gawd, the title music ...

My gawd, the title music is now stuck in my head. r n r nMuch as I love Maniac Mansion, I utterly flipped when I got my hands on the gorgeous sequel Day of the Tentacle.

Comment In: [Blog - 03/31/2013 - 07:45]

I also don t rule ...

I also don t rule out using this structure for developing a game. Most revenue on the App Store comes from in app purchases and not all developers can afford to dismiss it. r n r n- This post. :-

Comment In: [News - 03/28/2013 - 04:19]

So basically, as long as ...

So basically, as long as you can find someone who 's a bigger douche than you, there 's no need to become better