Mickey Blumental's Blog
Winnipeg based game design consultant.
@14legs on Twitter
The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.
Are freemium games really free? Just because you’re not paying money doesn’t mean you’re not paying.
10 ways to keep your players engaged with your game for longer (and why would you want them to).
Mickey Blumental's Comments
[Blog - 09/01/2014 - 06:37]
Yeah, making a F2P game ...
Yeah, making a F2P game is a very expensive and long process of implementing analytics and tweaking it forever to get it all right in what seems like a very soulless process.
[Blog - 08/04/2014 - 09:55]
[Blog - 08/06/2013 - 01:17]
Great job Love the design. ...
Great job Love the design. r n r nThere is always room for silly smutty designs, but keep this in mind: r n r nhttp://zaewen.files.wordpress.com/2011/12/isitsexistchart.jpg
[News - 04/03/2013 - 06:58]
My gawd, the title music ...
My gawd, the title music is now stuck in my head. r n r nMuch as I love Maniac Mansion, I utterly flipped when I got my hands on the gorgeous sequel Day of the Tentacle.
[Blog - 03/31/2013 - 07:45]
I suspect you were in ...
I suspect you were in a hurry to write this emotional reply before you read my entire post. I do actually acknowledge the fact that IAP is a profitable model: r n r n Most revenue on the App Store comes from in app purchases and not all developers can ...
[News - 03/28/2013 - 04:19]
I resigned as the London ...
I resigned as the London chapter coordinator and ended my paid membership in 2007. Before it was cool to criticize on the IGDA. I 'm such a hipster. r n r nThis has made me reconsider renewing my membersh... Hahahaha. Just kidding.