Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mike Bithell's Blog   Expert Blogs

 

Mike makes games. He worked on a bunch of games for other people, before his first indie project, Thomas Was Alone, did sort of well. He's now making Volume.

 

Expert Blogs

Posted by Mike Bithell on Sun, 20 Apr 2014 05:19:00 EDT in Design, Programming, Indie
A simple, easy to understand and implement solution for avoiding getting stuck on walls. Inspired by a genius, practiced on a walk to the shop, and now, here for you.



Mike Bithell's Comments

Comment In: [News - 11/19/2012 - 04:07]

Yep, what Tom said. r ...

Yep, what Tom said. r n r nSetting a design concept and realising that concept are not the same thing. I decided my goals, but I will always ask other designers to look at my work and help me to improve it. r n r nBecause there will always, always ...

Comment In: [Blog - 06/08/2012 - 01:51]

Very interesting read. There are ...

Very interesting read. There are some cool methods coming up in the F2P world in the last few years where a functioning and inflation-proof ish economy is essential to our livelihoods as much as to player enjoyment . r n r nClosed economic loops are increasingly appearing, quarantining real world ...

Comment In: [News - 03/27/2012 - 03:39]

Not all games companies are ...

Not all games companies are like this sir. I 'm lucky to work at a social games company called Bossa Studios by day, and work on my own indie project, 'Thomas Was Alone ' in the evenings. r n r nIn my case, the games are different enough that there ...