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July 29, 2014
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Mike Burghart's Blog

 

For more than 12 years, Mike Burghart has worked at transmedia companies with responsibilities ranging from operations to strategic planning and implementation. Stepping away from production positions in the television, magazine and web industries, he focused exclusively game development, testing and support at Blizzard Entertainment. Mike has been fortunate to have worked with some of the strongest talent in the industry, including personnel who have spun off to build and maintain additional AAA titles at various studios. 

Having worked on AAA titles such as World of Warcraft, StarCraft II and Diablo III, Mike is a video game industry veteran with expertise in strategic initiatives and innovation. Coupled with his experiences at organizations like Primedia and Taco Bell Corporate, Mike enjoys unique and effective approaches to business, development and management.

 

Member Blogs

Posted by Mike Burghart on Thu, 26 Jun 2014 08:50:00 EDT in Design, Production, Console/PC
Traditionally, video game studios have limited testing to black box at the end of the pipeline. To stay competitive in a marketplace dominated by Agile methodologies and faster content releases we must revisit test's role in the process.



Mike Burghart's Comments

Comment In: [Blog - 06/26/2014 - 08:50]

I agree with you Teressa ...

I agree with you Teressa that automation is part of the solution. A robust test harness is a product of an Engineer in Test working with Software Engineers providing them with requirements for the harness based on the test plans crafted from identified risks. Consequently, a Test team should include ...