Mike Kasprzak's Blog
Winner of cars. Game industry vet with more than a decade of experience. Many console and mobile games to his name. Possibly Batman.
"The Man" behind independent game developer Sykhronics Entertainment. Developer of the Independent Games Festival 2009 "Best Mobile Game" finalist and Intel Atom Developer Challenge "Elegance in Design" Winner Smiles, as well as the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB.
Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.
Mike's inane ramblings can be found at his blog TooNormal.
Hey, so I saw you on TV yesterday and you were showing off some cool stuff.
Finish a game, take it to market, and earn $1 this October! Not your typical Game Jam.
Ludum Dare challenges you to finish a game this October, publish it, and earn $1.
Hi. I run Ludum Dare, and this October, I want you to make a game AND sell 1 copy.
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Mike Kasprzak's Comments
[News - 09/27/2016 - 11:38]
[News - 09/19/2016 - 03:35]
[News - 09/13/2016 - 01:54]
[Blog - 09/13/2016 - 11:16]
It seems to me the ...
It seems to me the added sales and exposure of a bundle will generally outweigh this potential downside. r n r nWhoa hold up. Bundles are the digital equivalent of the DVD bargain bin you see in brick-and-mortar retailers, but waaaay worse. There 's no exposure to be had here. ...
[News - 09/09/2016 - 10:32]
It 's so disappointing to ...
It 's so disappointing to hear Paid Mods called a fiasco still. The outrage over them was the stupidest thing ever. r n r nPeople have been selling Paid Mods for years, just don 't you dare call them paid mods .
[Blog - 09/07/2016 - 07:25]
What really frustrates me is ...
What really frustrates me is watching so many indies working super-hard to promote their game all by themselves shows, social media outreach, events, etc , yet they also have a publisher. And for contractual reasons, they can 't really publicly say it was a waste of money. Follow-up games take ...